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Psycle is a Music tracker (like FastTracker 2 or Impulse Tracker) combined with plugin modularity. It supports its own plugin API, the VST2 plugin standard, and a tracker style sampler playback.
Let's Make Some F*&^in' Music is a USB-based live Linux distro based on Slackware with the intent of providing a comprehensive music recording and production studio using only FOSS.
The SpatGRIS2 is an external multichannel sound spatializer for different configurations of speakers in 2D or 3D. SpatGRIS2 may include up to 128 inputs and outputs. DOME, CUBE, BINAURAL and STEREO modes are available.
SpatGRIS2 provides the new CUBE algorithm that allows the use of any speaker configuration.
Warning: SpatGRIS2 is not compatible with Catalina and up. SpatGRIS3 is now available.
SpatGRIS2 and ControlGRIS have been developed by the Groupe de Recherche en Immersion...
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...It allows the user to spatialize the sound in 2D (up to 16 speakers) or in 3D (up to 128 speakers) under a dome of speakers (with the ServerGRIS, available here on SourceForge).
SpatGRIS is a fusion of two former plugins by the GRIS: OctoGRIS and ZirkOSC with a lot of new features.
SpatGRIS has been developed by the Groupe de Recherche en Immersion Spatiale (GRIS) directed by Robert Normandeau and based at the Faculty of Music at Université de Montréal.
SpatGRIS and ServerGRIS are still available here but they are not supported anymore. ...
A compiler library for a language integrating all that is needed for completely defining whole sound/music compilations. From very basic stuff as defining oscillators etc in all their parameters up to note events and more.
The ServerGRIS is an external multichannel sound spatializer for different configurations of speakers in 2D (plane mode: X and Y axis) or 3D (vertical mode: X, Y and Z axis). It is based on the JackRouter HAL plugin which is installed at the same time as the Server. The Server may include up to 128 inputs and outputs. The movements are sent from the SpatGRIS in OSC mode to the Server. The audio spatialization itself is made by the ServerGRIS and sent to the audio interface. VBAP, BINAURAL...
The project is composed of two layers. The first layer is an artificial intelligence engine, partwriter, that writes music based on some heuristic. The second layer is the layer that defines the heuristic. The definition of this heuristic defines the type of music that partwriter will create.
Currently (December 2012), the deepest layer is more or less complete.
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Mantra Machine is an emulation of the Buddha Machine hardware, a small box that endlessly plays ambient loops. In this release you will find the original loops of the hardware plus an exclusive set of sounds. Two versions: Java Edition and Linux Qt.
TheDrumMachine is a simulation of a drumset in 3D, using physics and DirectX. You can play with keyboard, assigning keys to different tool or by use the editor to create patterns whih will be played automatically.
Klangwunder3000 is a cross-platform soundscape generator. It loads a set of sound files and associated control data and generates a constantly changing aural ambient.
See https://github.com/bk138/klangwunder3000/
This is a program to store data calculated from the tempo of a song into different degrees of seconds for use with "programming synths". Written in C++ with Visual C++ Express. Java version coming soon.
Midi sequencer based on old-style analogue devices with emphasis on live interaction and improvisation. For more info please start with the project Wiki: http://p.sf.net/ma2/ProjectWiki
A program that builds the sounds of the chord from its name. The chord building rules are applied with the respect to the requirements of music theory. The user interface is based on the WT library (c++ web toolkit).