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A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
Engine_3D is a real-time 3D engine project grabbed from my old data.
The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration!
And: Engine_3D is completely programmed in Ada.
Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !...
DOS and Linux versions available.
Remarks for the DOS version:
It is also a funny example of a game system almost fully in Ada,...
A multiplatform module playing library, and a tracker project, written in Free Pascal. Intended to achieve near 100% compatibility with the four classic and most popular trackers from the DOS and Amiga eras - Impulse Tracker 2.14, Fast Tracker 2, Scream Tracker 3 and ProTracker.
Tralala Impulsive is a tracker, attempting to recreate the user experience of Impulse Tracker.
A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
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WDMF is a collection of C libraries designed for creating games and other multimedia applications. It has mostly been designed as a project to keep the programmer occupied over several Twitch.tv streams; however, it is hoped that it may be useful to others as it is updated.
Giga Crime Fighting Mecha Gelato-Bots: The Supreme Icecream-Tron Revolution 8,000,000. A top-down adventure game with three themes; mecha, anime and icecream. This project hopes to evolve with action/rpg/multiplayer elements like classic console games.
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siN is an experimental sound synthesis tool. It is designed for composers of experimental music. The aim of the siN project is to compose tools such that alternatives are present which facilitate desirable music.