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Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3D model (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
Audio Analysis/Resynthesis the way Darwin would have done it if he were only into computer music. Using a genetic algorithm to evolve a sinusoidal/noise based sound model, create variations as the audio chromosome of a sound's family tree progresses.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
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Surface Defects Analyzer is the project of control system implementation which is used for detecting and measurement of geometric parameters of surface defects based on stereo images processing.
An attempt to make a workflow similar to that of David LASERSCANNER (http://www.david-laserscanner.com/) available for the Mac. You provide a line laser and a camera, we provide the 3D model.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
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Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
Active Shape/Appearance Model Library (ASMLibrary/AAMLibrary) source code, which includes ASMBuilding/AAMBuilding as well as ASMFitting/AAMFitting algorithm. It is developped under OpenCV 1.0 for locating features in a face and face recognition.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
Starmapper is a maping utility that can read a map of "nodes", some files with "reports" and draw some pretty pictures. Originally for Stars! game, now it's Stars! and beyond! (you can make your own data model and plug it in)
A Java program to enable users to comprehend the "Contraction and Convergence" model for reduction in carbon emissions as proposed by the Global Commons Institute. Intended primarily as a demo for government delegates at UN conferences
pspsy: the Phase Space codec and PSYchoacoustical model. It explores a new lossy perceptual audio coding scheme based on masked thresholds in phase space.
Program KEna provides quick and easy 3D modeling with predefined elements. Elements can be parametrized, so we can change them during modeling. With KEna we can model a room with furniture in minutes, even if we have no experience in 3D modeling.
ThinWire is an Ajax RIA framework for building zero footprint Ajax browser applications that feel like desktop GUI applications. Program Ajax on the server, using an event driven GUI model that reconnects program logic. All Major Ajax Browsers Supported!
Manuzio makes type design more fun. It is a font object model and manipulation library for (and in) Python. It will ease the type-design process, and allow experimentation in algorithmic glyph creation. This project also releases other font utilities.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
PicaSto is a system for decentralized picture storage and sharing on the internet with separation of content and presentation. It uses the RDF metadata model to make the metadata available independently of the actual pictures.