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SceneEngine is an Open Source platform independent 3D Production solution. Mesh creation, deformation, texturing and rendering are some of the features implemented by the SDK. SceneEngine includes a 3D modeling and texturing application named CrackArt.
SDL Framework (SDLFW)
SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux.
didgmo is a software for DIDGeridoo sound MOdeling. didgmo is capable of predicting the sound characteristica of a didgeridoo by providing its inner geometry. didgmo uses the method of acoustic transmission line modeling.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
monstrumWaveXL or (mwaveXL) is a Lua based cross platform application which sends MIDI and sysex data to/from the Waldorf Microwave II/XT/XTk from either standalone mode or as a VST in your favorite DAW.
This is not a software emulator of a Waldorf synth, it is an editor for the actual synth thus requires a Waldorf microwave (xt xtk or II) synthesizer.
An open-source project to develop a plant generation tool.
An open-source project to develop a free, modern and sophisticated plant generation tool. This tool will feature an easy to use interface, and will be scalable, able to produce a large batch of similar plants simultaneously.
The project is current just starting - I'm laying down some basic code to generate a tree skeleton, then using that skeleton to create an "envelope" mesh. Then I plan on adding features in subsequent releases. Then I'll probably end up rewriting all of the code and...
An object-oriented application framework primarily designed for high-performance realtime applications, especially games. Yake abstracts interfaces between APIs and provides a wide range of general and application level functionality.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
An image processing application based on a scripting language: now LUA (LIP subproject). Some native function are built-in, and some use other projects (FreeImage and FreeType).
The cc3 project provides software for embedded vision systems. Currently, the software runs on the CMUcam3 hardware platform, which is a NXP LPC2106-based board with an onboard CMOS camera and FIFO, MMC interface, serial UARTs, and servo controller.
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.