Showing 47 open source projects for "gpu max performance"

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  • 1
    Coqui STT

    Coqui STT

    The deep learning toolkit for speech-to-text

    Coqui STT is a fast, open-source, multi-platform, deep-learning toolkit for training and deploying speech-to-text models. Coqui STT is battle-tested in both production and research. Multiple possible transcripts, each with an associated confidence score. Experience the immediacy of script-to-performance. With Coqui text-to-speech, production times go from months to minutes. With Coqui, the post is a pleasure. Effortlessly clone the voices of your talent and have the clone handle the problems...
    Downloads: 6 This Week
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  • 2
    CUDA Pathtracer

    CUDA Pathtracer

    GPU Raytracer from scratch in C++/CUDA

    GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques.
    Downloads: 0 This Week
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  • 3
    TerraForge3D

    TerraForge3D

    Cross Platform Professional Procedural Terrain Generation & Texturing

    TerraForge3D is an advanced procedural terrain generation tool that allows users to create stunning, customizable landscapes using an intuitive node-based interface. Built in C++ with Vulkan, ImGui, and ImGuiNodeEditor, TerraForge3D supports real-time editing and visualization of terrain, water, and environmental effects. It’s ideal for game developers, VFX artists, and simulation creators who want full control over terrain features without relying on pre-built assets. The software also...
    Downloads: 4 This Week
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  • 4
    Robust Video Matting (RVM)

    Robust Video Matting (RVM)

    Robust Video Matting in PyTorch, TensorFlow, TensorFlow.js, ONNX

    We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX 1080Ti GPU. Unlike most existing methods that perform video matting frame-by-frame as independent images, our method uses a recurrent architecture to exploit temporal information in videos and achieves significant improvements in temporal coherence and matting quality. ...
    Downloads: 6 This Week
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  • 5
    Skija

    Skija

    Java bindings for Skia

    Skija is a high-performance, Java bindings library for the Skia graphics engine, allowing JVM and Kotlin applications to access the full capabilities of Skia’s 2D GPU-accelerated graphics without writing native code. Skia is the same graphics engine used in Chrome, Android, Flutter, and other platforms, and Skija leverages this robust foundation to provide fast rendering of paths, text, images, transformations, filters, and animations within desktop and embedded Java environments. ...
    Downloads: 0 This Week
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  • 6
    jetson-ffmpeg

    jetson-ffmpeg

    ffmpeg support on jetson nano

    ...It requires building both the library and a patched version of FFmpeg to fully enable hardware features. Overall, it extends FFmpeg functionality to better suit embedded GPU-powered environments.
    Downloads: 1 This Week
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  • 7
    Tone.js

    Tone.js

    A Web Audio framework for making interactive music in the browser

    ...It has common DAW (digital audio workstation) features for those looking to schedule events and tinker with pre-built synths and effects. There’s also a great selection of high-performance building blocks for signal-processing programmers familiar with languages like Max/MSP. With Tone.js they can create their own synthesizers, effects, and complex control signals.
    Downloads: 4 This Week
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  • 8
    VCTRenderer

    VCTRenderer

    A real time global illumination solution that achieves glossy surfaces

    VCTRenderer is a real-time global illumination renderer built in C++ using Vulkan, leveraging voxel cone tracing (VCT) to achieve dynamic lighting, soft shadows, and indirect illumination. The renderer demonstrates cutting-edge rendering techniques aimed at achieving realistic lighting effects without precomputed data, making it ideal for games and interactive applications that need real-time performance with physically plausible lighting. It provides a clean implementation of voxelization...
    Downloads: 1 This Week
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  • 9
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    ...By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. On an iPhone 4S, this framework can easily process 1080p video at over 60 FPS. On a Raspberry Pi 3, it can perform Sobel edge detection on live 720p video at over 20 FPS.
    Downloads: 1 This Week
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  • 10
    Imogen

    Imogen

    GPU Texture Generator

    Imogen is a real-time, node-based procedural texture generation tool aimed at artists, developers, and shader enthusiasts. It allows users to build complex material textures using a graph-based interface, combining operations like blending, noise, filters, and color correction in a non-destructive workflow. Built with Vulkan and ImGui, Imogen provides immediate visual feedback and supports GPU acceleration for high-resolution texture output. It's particularly useful in game development, VFX,...
    Downloads: 1 This Week
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  • 11
    Effeckt.css

    Effeckt.css

    A Performant Transitions and Animations Library

    Effeckt.css is a showcase and toolkit of high-performance UI transitions and animations for the web. It catalogs common interaction patterns—button states, list reveals, modals, off-canvas menus, and page transitions—implemented with CSS transforms and opacity for smooth, GPU-friendly motion. The project focuses on practical details such as using compositing-friendly properties, keeping DOM structures lean, and providing hooks so JavaScript can toggle classes without micromanaging animation state. ...
    Downloads: 0 This Week
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  • 12
    Video Nonlocal Net

    Video Nonlocal Net

    Non-local Neural Networks for Video Classification

    video-nonlocal-net implements Non-local Neural Networks for video understanding, adding long-range dependency modeling to 2D/3D ConvNet backbones. Non-local blocks compute attention-like responses across all positions in space-time, allowing a feature at one frame and location to aggregate information from distant frames and regions. This formulation improves action recognition and spatiotemporal reasoning, especially for classes requiring context beyond short temporal windows. The repo...
    Downloads: 0 This Week
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  • 13
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but performance will not likely be very good. Note that often an OpenCL drivers fails to compile a kernel. Some unit tests exist to track down the issue, but more work is required to cover all OpenCL kernels.
    Downloads: 1 This Week
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  • 14
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant...
    Downloads: 0 This Week
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  • 15
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 16
    FFmpeg Docker image

    FFmpeg Docker image

    Docker build for FFmpeg on Ubuntu / Alpine / Centos / Scratch

    FFmpeg Docker image is a collection of Docker images that provide prebuilt FFmpeg environments for media processing, encoding, and streaming tasks. The project compiles FFmpeg from source and packages it with various configurations and dependencies, enabling users to run FFmpeg without installing it directly on their systems. It supports multiple base operating systems such as Ubuntu, Alpine, and CentOS, offering flexibility depending on deployment needs. The images are designed for...
    Downloads: 0 This Week
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  • 17
    Functy

    Functy

    Functy is a 3D graph drawing package that generates immediate results.

    ...It allows Cartesian, spherical and parametric curve functions to be plotted and altered quickly and easily. This immediacy and the vivid results promote fun exploration of 3D function. Rendering is performed entirely on the GPU to improve visuals and performance. Ubuntu functy PPA: https://launchpad.net/~flypig/+archive/ubuntu/ppa
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    Downloads: 2 This Week
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  • 18
    Loaders.css

    Loaders.css

    Delightful, performance-focused pure css loading animations

    loaders.css is a collection of pure CSS loading animations designed to drop into any web project without JavaScript or image assets. Each loader is built from simple HTML elements animated with CSS keyframes, transforms, and opacity to create spinners, pulses, bars, and geometric patterns. Because they’re vector-based and CSS-driven, the animations scale cleanly at any resolution and look sharp on high-DPI displays. The library emphasizes small, reusable snippets: you copy a minimal markup...
    Downloads: 0 This Week
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  • 19
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. These GPU...
    Downloads: 0 This Week
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  • 20
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 21

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
    Downloads: 0 This Week
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  • 22
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair to limit the use of the technology to just one game. ...
    Downloads: 0 This Week
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