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MCDX is a free game development library that uses Managed DirectX. MCDX is written in C# and can be used with any .Net language for writing games on the Windows platform.
Please visit the Project Home Page for news, forums and tutorials.
a C# Frontend software to tag title of mp3 copy from website.
Support normal lantin and Unicode convertion.
mp3 tagging class using ID3Sharp project in sf.net
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
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Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
EQ2Speak is source code developed to turn a log file, being parsed into speech. Application was developed to allow EQ2 game players to listen to "TELLS" from the game and spoken through output devices.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
Project consisting of a set of C# libraries and applications for use with the Hauppauge MediaMVP device, so that it can be used as a frontend by other open source media engines or standalone using an included simple player with transcoding support.
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Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
The goal of this project is to eaze the creation/manipulation of music file Playlist used in supported Portable MP3 players (primarily iRiver H series). With support for multiple file formats, and portability.
(Requires MS .NET Framework 1.1+)
A XHTML to PDF converter: with this library, you can transform simple XHTML pages to nice and printable PDF files.
This project is based on the excellent webzine article "Pdfizer, a dumb HTML to PDF converter, in C#" written by Jonathan de Halleux.
OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project.
The development takes place unter Linux with Mono.
The goal of this project is to create a terrain/elevation mapping application suitable for the creation of fictional geographic maps of all varieties. Stress will be made on the ease of use of the application, with features to be added later.
Dopostback PhotoEngine is a free-to-use software for manage pictures and Video. I hosted my project on sourceforge in order to share my knowledge with other people and have support to gain a final, stable release.
The mission of this project is to create a set of library and component for microsoft .net languages and mono languages for multimedia like sound playing video input and directx and opengl facility libraries, and control for create best user interface li
EBBA is a project aiming to develop an advanced chatbot by combining AIML, 3d facial expressions, speech synthesizer, speech recognition and an iq-test solving functionality.
sukiNES is a NES emulator for the .NET Framework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
LainOS is an OpenSource project that seeks to revolutionize the the user experience by bridging the realm between \"Alien Elegance\" and Human Usability, and thus create a truly new and unique interface that is user savvy and beautiful.
The WAF project is a set of .NET libraries and applications for whole house automation. The focus (initially) is on whole house audio distribution. Some of the devices we will support are the Audiotron, Kustom, Ocelot, Omni, and CorAccess.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
This project allows you to perform the functions of the hand-held remote control over the network. It will auto-detect your ReplayTV units IP address with uPnP.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.