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OpenDAFF is a free, open-source software package for directional audio data - like the directivity of microphones, speakers, as well as head-related transfer functions (HRTFs)
A cross-platform software tool for editing NURBS and Bezier surfaces in OpenGL, providing a new and easy modelling technique. Built-in 3D basic editor schema with all custom and professional functionalities through wxWidgets.
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TurboSphere is an easy to learn and powerful JS based game engine.
...Other, script based map engines are possible, and several have been implemented for TurboSphere's predecessor, Sphere (like the Majestic Map Engine (http://spheredev.org/smforums/index.php?topic=4496.0)).
TurboSphere is largely compatible with the Sphere RPG engine, the main API change is the replacement of object creating functions with proper JavaScript constructors. This means that there are several completed games already made that work with TurboSphere, requiring only a small set of compatibility scripts to function in TurboSphere.
3D shape descriptor which explicitly captures the local geometry and encodes it using an efficient representation. Our method consists of multiple evolving fronts which are realized by a set of growing spheres on the surface.
...Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
This a ray tracer produced from scratch in C++. Objects supported: Sphere, Plane, Cube, Cylinder. Enhancements included: Phong Shading, Reflection, Shadows, Refraction, Texture Mapping, and Super Sampling.
Just a tiny project. Displays a 2D evolvent of the celestial sphere. Shows how various astrological house systems look like below and above Ecliptic. Uses the Swiss Ephemeris for astrological calculations.
Ambient Occlusion research project on graphics hardware Uses Cg/OpenGL. Presents a new image space algorithm that allows for local ambient occlusion effects; and a sphere based approximation with ambient occlusion using a sprite based approach.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack