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CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
A media player software and entertainment system application framework
XBMC Media Center is a free cross-platform media player software and entertainment system application framework for Linux, Mac, and Windows. XBMC is capable of playing back and streaming all popular video, audio, and picture formats out-of-the-box.
The QBoxHD and derivatives are HD digital receivers made by Duolabs. This project provides the official software components that run in these Linux-based devices: boot-loader, kernel, drivers and applications.
Imprudence is an open source metaverse viewer project.
Imprudence is an open source metaverse viewer project based on the Second Life Viewer source.
The goal of Imprudence is to greatly improve the usability of the Viewer through community involvement, thoughtful design, modern development methods, and a pro-change atmosphere.
Demonstock is a GUI foundation for creating user interfaces and other graphic content. It features a library of tools and functions that are used to build GUI elements and components.
Based upon both a QT and VisualBasic design, Demonstock is a flexible GUI editor with plugin and extension capability.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
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A text-based subtitles editor that supports basic operations as well as more advanced ones, aiming to become an improved version of Subtitle Workshop for every platform supported by KDE.
NOTE: project development is now happening on GitHub (https://github.com/maxrd2/subtitlecomposer)
Todays digital nomads own tons of multimedia data. And they own a set of very different devices to record, store and access that data. INTERMEDIA is a European project that aims at user-centric multi media access.
Everyday Software for the Researcher of Restricted Means: This project is intended to offer scientists and students with small budgets advanced versions of aqua-built desktop-editing, graphics and statistical applications for MacOSX.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
The goal of the CarOS project is to design and implement the software and hardware systems necessary to provide a mobile computing platform in a vehicle. The CarOS will be Linux based.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.