A worldeditor for HGE game engine written in python and uses OpenGL.
It uses most update packages and technologies for example OpenGL 4, pyhton3.3 and etc.
Project focus is on simplicity, efficiency, performance, flexibility.
This project aimed for Linux environment and more specifically Gnome shell.
Its most development is in Fedora 20.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, worldeditor, light and material editor, 2D sprite editor).
SwgWorldBuilder is a project aiming to help creat new worlds for the SWGEmu. We have already figured out how to change the maps and add new world objects for the client to load we just need some programmers to help.
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1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
At the moment, the world lacks a good open-source sheet music and notation editor. Brockmaestro is a project to create one of these. It is currently written for UNIX-like platforms.
Computer Musicians\' World is a music creator, modeller and manipulator program. With texture analysis you can represent the structure of music.
A score editor, wave editor and a tracker also included as other types
of music models.
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