The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
...The source code has only one mini3d.c, and a single file implements everything and is easy to read. No third-party library dependencies, no complicated project directories. Standard D3D coordinate model, left-handed system plus WORLD / VIEW / PROJECTION three matrices. Implementing Cropping: Simple CVV Cropping. Up to 1024 x 1024 textures. Use the depth buffer to judge the image before and after. Perspective Texture Mapping and Perspective Color Fill. Accurate polygon edge coverage calculation. The rendering engine has only 700 lines, the modules are clear, and the backbone is prominent. ...
D_2D and D_3D are plotting programs with unique features, useful for data visualization and analysis. Input data should be provided as ASCII files formatted as x,y pairs or x,y,z triplets. Graphic output can be in DXF vector format, or raster image.
...For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included.
Nothing stops you from using these functions in D3D. Actually, GLHLIB doesn't use any OpenGL functions.
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CMV 3D (Créateur de Modèles visuel 3D) est un logiciel créé par ( BENYAHIA Mohamed Ayatou Allah Nor El Yakine ) a l’aide de GAME MAKER (Le logiciel de création de jeux vidéo) , Ce logiciel vous aide a créer des modèles 3D (objets) visuellement et rapidement uniquement pour GAME MAKER, dans ce logiciel les modèles se créent a partir des bloques, des cylindres, des cônes, des sphères et même vous pouvez importer d’autres modèles 3D crée par d’autres logiciels mais il faut les convertir en fichier ( *.d3d ) avant de les mettre dans CMV 3D et vous pouvez aussi ajouter des lumières.
Logiciel pour Windows
- Pour une description détaillée visitez le site officiel : http://cmv3d.site-host.fr/
Remarque importante a propos de la première version :
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J'ai corrigé les erreurs de la première version ( dont les textures ne s'affichaient pas ) .
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...It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
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Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.