Showing 12 open source projects for "audio spatial"

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  • 1
    ASH-Toolset

    ASH-Toolset

    Headphone Correction and Spatial Audio on Headphones

    The Audio Spatialisation for Headphones Toolset is an application for headphone correction and binaural synthesis of spatial audio systems on headphones Visit the wiki for information on how it works: https://sourceforge.net/p/ash-toolset/wiki/Documentation/
    Downloads: 22 This Week
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  • 2
    howler.js

    howler.js

    Javascript audio library for the modern web

    howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms. Additional information, live demos and a user showcase are available at howlerjs.com. Single API for all audio needs, defaults to Web Audio API and falls back to HTML5 Audio, handles edge cases and bugs across environments, supports all codecs for full cross-browser support, automatic caching for improved performance, control sounds individually, in groups or globally, playback of multiple sounds at once. ...
    Downloads: 0 This Week
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  • 3
    slab3d

    slab3d

    slab3d is a real-time virtual acoustic environment.

    slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
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    Downloads: 0 This Week
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  • 4
    Spatial Media

    Spatial Media

    Specifications and tools for 360º video and spatial audio

    spatial-media provides tools for working with spherical video and spatial audio metadata so players and platforms can correctly render immersive media. The utilities inject, inspect, and extract metadata in common container formats (MP4/WebM) to signal 360° projection type, stereoscopy mode, and spatial audio layout. Creators use it to prepare 360/VR180 assets for upload so services know whether a video is monoscopic, top-bottom stereo, or side-by-side, and whether ambisonic audio is present. ...
    Downloads: 7 This Week
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  • 5
    AVRS performs spatial 3D-sound processing allowing the arbitrary placement of sound source in auditory space. The main goal is to develop a genuine experimental flexible platform, that runs in a general-purpose architecture computer (standard hardware and software).
    Downloads: 0 This Week
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  • 6
    osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).
    Downloads: 0 This Week
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  • 7
    OpenAL++ is an object oriented API for spatial sound, built on top of OpenAL. It also uses OpenThreads and PortAudio to give easy to use, portable support using input devices. By using smart pointers, memory allocation problems are held down to a minimum
    Downloads: 0 This Week
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  • 8
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
    Downloads: 0 This Week
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  • 9
    The Blind Audio Tactile Mapping System (BATS) attempts to address the lack of spatial information available for visually impaired students.
    Downloads: 0 This Week
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  • 10
    VRSS is a free player for the XML schemata Audio3D (see: http://www.contigra.com/audio3d). It uses Coin3D and the DirectSound3D/EAX APIs.
    Downloads: 0 This Week
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  • 11
    PostNode is an editor for water and wastewater networks written in Java. PostGIS, the spatial extension of the Postgresql database is used for data storage.
    Downloads: 0 This Week
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  • 12
    This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.
    Downloads: 0 This Week
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