Showing 20 open source projects for "audio spatial"

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  • 1
    Seamless Communication

    Seamless Communication

    Foundational Models for State-of-the-Art Speech and Text Translation

    Seamless Communication is a research project focused on building more integrated, low-latency multimodal communication between humans and AI agents. The motivation is to move beyond “text in, text out” and enable direct, live, multi-turn exchange involving language, gesture, gaze, vision, and modality switching without user friction. The system architecture includes a real-time multimodal signal pipeline for audio, video, and sensor data, a dialog manager that can decide when to act (speak,...
    Downloads: 0 This Week
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  • 2
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    ...Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. The entire engine is 1MB and runs on LuaJIT, the fastest JIT compiler round these parts. Projects are just folders with scripts and assets in them, organized however you want.
    Downloads: 1 This Week
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  • 3
    ASH-Toolset

    ASH-Toolset

    Headphone Correction and Spatial Audio on Headphones

    The Audio Spatialisation for Headphones Toolset is an application for headphone correction and binaural synthesis of spatial audio systems on headphones Visit the wiki for information on how it works: https://sourceforge.net/p/ash-toolset/wiki/Documentation/
    Downloads: 22 This Week
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  • 4
    howler.js

    howler.js

    Javascript audio library for the modern web

    howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms. Additional information, live demos and a user showcase are available at howlerjs.com. Single API for all audio needs, defaults to Web Audio API and falls back to HTML5 Audio, handles edge cases and bugs across environments, supports all codecs for full cross-browser support, automatic caching for improved performance, control sounds individually, in groups or globally, playback of multiple sounds at once. ...
    Downloads: 0 This Week
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  • 5

    Virtualdub Batch Video DeShake

    Batch to compress [and deshake] all videos [or images] in folder

    Installation: Execute "DeShakInst.BAT" VirtualDub2 44282; AviSynth+ 3.7.5 updated to C:\DVD DESHAK.BAT updated to C:\UT and added to PATH Usage: DESHAK task[s] [parameters] Tasks: tp1: deshake pass1 LOG generation for 2nd pass tp2: deshake pass2 and compress video and audio to MP3 tcomp: compress (no deshake) twav: extract WAV and/or uses external WAV audio Parameters (more in help): vEXT: video extension (ie: vmov), default: vAVI qN: h264...
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    Downloads: 4 This Week
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  • 6
    slab3d

    slab3d

    slab3d is a real-time virtual acoustic environment.

    slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
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    Downloads: 0 This Week
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  • 7
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    ...It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. It integrates seamlessly with existing Android applications through a Java-based API and supports popular VR platforms such as Google Cardboard and Daydream. ...
    Downloads: 2 This Week
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  • 8
    eqMac

    eqMac

    System Audio Equalizer for macOS - Parametric EQ & Volume Mixer

    eqMac is a System Audio Equalizer and processor for Apple macOS platform.
    Downloads: 10 This Week
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  • 9
    G3N

    G3N

    Go 3D Game Engine

    ...It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using the appropriate distribution package manager. See below for OS-specific requirements. Then install the same packages as for Fedora - remember to use yum instead of dnf for the package installation command. ...
    Downloads: 1 This Week
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  • 10
    MultiPlayer-mini
    Application for realtime decoding & auralization of spatial audio formats. In development - some features not yet available.
    Downloads: 0 This Week
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  • 11
    Spatial Media

    Spatial Media

    Specifications and tools for 360º video and spatial audio

    spatial-media provides tools for working with spherical video and spatial audio metadata so players and platforms can correctly render immersive media. The utilities inject, inspect, and extract metadata in common container formats (MP4/WebM) to signal 360° projection type, stereoscopy mode, and spatial audio layout. Creators use it to prepare 360/VR180 assets for upload so services know whether a video is monoscopic, top-bottom stereo, or side-by-side, and whether ambisonic audio is present. ...
    Downloads: 7 This Week
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  • 12
    Lip Reading

    Lip Reading

    Cross Audio-Visual Recognition using 3D Architectures

    The input pipeline must be prepared by the users. This code is aimed to provide the implementation for Coupled 3D Convolutional Neural Networks for audio-visual matching. Lip-reading can be a specific application for this work. Audio-visual recognition (AVR) has been considered as a solution for speech recognition tasks when the audio is corrupted, as well as a visual recognition method used for speaker verification in multi-speaker scenarios. The approach of AVR systems is to leverage the...
    Downloads: 4 This Week
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  • 13
    AVRS performs spatial 3D-sound processing allowing the arbitrary placement of sound source in auditory space. The main goal is to develop a genuine experimental flexible platform, that runs in a general-purpose architecture computer (standard hardware and software).
    Downloads: 0 This Week
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  • 14
    osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).
    Downloads: 0 This Week
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  • 15
    OpenAL++ is an object oriented API for spatial sound, built on top of OpenAL. It also uses OpenThreads and PortAudio to give easy to use, portable support using input devices. By using smart pointers, memory allocation problems are held down to a minimum
    Downloads: 0 This Week
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  • 16
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
    Downloads: 0 This Week
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  • 17
    The Blind Audio Tactile Mapping System (BATS) attempts to address the lack of spatial information available for visually impaired students.
    Downloads: 0 This Week
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  • 18
    VRSS is a free player for the XML schemata Audio3D (see: http://www.contigra.com/audio3d). It uses Coin3D and the DirectSound3D/EAX APIs.
    Downloads: 0 This Week
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  • 19
    PostNode is an editor for water and wastewater networks written in Java. PostGIS, the spatial extension of the Postgresql database is used for data storage.
    Downloads: 0 This Week
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  • 20
    This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.
    Downloads: 0 This Week
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