Showing 114 open source projects for "surface"

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  • 1
    RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
    Downloads: 0 This Week
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  • 2
    A simple to use library for continuous-field iso-surface generation and triangulation
    Downloads: 0 This Week
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  • 3
    This is a utility written with OpenGL and C# (CsGL) that draws a triangulated surface and applies different effects to them such as radial blur or bump mapping. It can draw parametric surfaces and imported Wavefront OBJ files.
    Downloads: 0 This Week
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  • 4
    IVCON can read and write a small variety of 3D graphics file formats, converting from one to the other. Currently supported formats are: 3DS - AutoCAD 3D Studio Max binary files; ASE - AutoCAD ASCII export files; BYU - Movie.BYU surface geometry fil
    Downloads: 0 This Week
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  • 5
    Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application.
    Downloads: 1 This Week
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  • 6
    With cad2octree you can generate an octree-structure from a surface model in DXF format. The octree will kept in preorder traversion bit-stream (POT). It will generate octree structure from rigid bodies, which surfaces are polygons cubic B-splines.
    Downloads: 1 This Week
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  • 7
    Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
    Downloads: 0 This Week
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  • 8
    J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
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  • 9
    Venn diagrams are an interesting method for rendering triadic relations on a two dimensional drawing surface. Certain marks (or annotations) indicate the existence of variables or constants in the distinguishable regions.
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  • 10

    GMAN

    A RenderMan-compatible renderer, revived in 2026

    ...Give it a RIB scene and it renders an image. Version 0.6.0 marks the revival. The z-buffer renderer supports all seven RenderMan quadrics, convex polygons, matte/plastic/metal surface shaders, ambient/distant/point lights and TIFF, PNG, JPEG and PNM output. It builds on macOS and Linux with C++17 and CMake. Development, releases and build instructions: https://github.com/jac18281828/gman Start page: https://2ad.com/gman Questions and bugs: https://github.com/jac18281828/gman/issues Contact: info@2ad.com GMAN implements part of the RenderMan interface. ...
    Downloads: 0 This Week
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  • 11
    Pygmalion3D is multi platform oriented 3DCG environment. Basically 3D models are created by polygonal subdivision surface. Unfortunately animation features not yet. Mainly POV-Ray is used for rendering.
    Downloads: 0 This Week
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  • 12
    This library is intended for interactive visualization of complex 3D surfaces.
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  • 13
    This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
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  • 14
    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
    Downloads: 0 This Week
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