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CD (Canvas Draw) is a platform-independent graphics library. It is implemented in several platforms using native graphics libraries: Windows (GDI) and X-Windows (XLIB). The canvas is an abstract surface that can be a window, an image or a metafile.
amilab is a tool for image processing that includes its own scripting language, and an interface for visualizing 2d/3d images and 3d surfaces. Its main application is medical image processing.
Tool to plot 3d-graphic from an XML, EXCEL or parametrization
"wpf-plot3d" is a tool designed to plot 3-dimensional graphics. It can handle a wide range of graphic types:
- Surface: Graphic defined on a Cartesian grid defined via an XML file
- Mesh: Graphic defined on a general mesh defined via an XML file
- Points: Set of points defined via an XML file
- Curve: 3d-curve defined via an XML file
- Parametric surface: Parametric surface defined on a cartesian grid
- Parametric curve: 3d parametric curve
"wpf-plot3d" includes...
3DBrainExplorer is a lightweight OpenGL-based 3D renderer for scientific visualization of volumetric data (NIfTI) featuring real-time image manipulation, AAL brain labels (Tzourio-Mazoyer et al., 2002), SPM5 statistical images and stereo display.
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Varkon is a very powerful parametric 2D/3D CAD, modeling and application development tool for engineering, design, architecture, etc. It does 2D drafting, 2D and 3D modeling, sculptured surface modeling, and even animations. See our website for details.
Megalui: 2D/3D OpenGL & C/C++ Library for Scientific Visualizations
Megalui supports Immediate-mode OpenGL drawing and GUI widgets based on the GLUI open source project. It is running on Windows & Linux. Features: Simple and powerful 'C' API; 2D/3D Drawing (Onscreen or 2D Plane); 3D Height Map Rendering; Seamless WebCam-Capture via Video-For-Windows API; 2D/3D Text Rendering; Alpha-Blending Drawing of all primitives; Drawing images on-screen and on-surface (plane); Images with Alpha-Blending; 3D Object/Surface Picking By using 2D screen coordinates; Line...
MESH is a tool that measures distortion between two discrete surfaces (triangular meshes) using the Hausdorff distance to compute a maximum, mean and root-mean-square errors between two given surfaces. It also displays the error values on the surface.
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
Quantum Mechanical Toolkit And 3D Viewer for C++. Allows Data Visualisation via Images, Surfaces and Volume plots using OpenGL, as well as rapid development Quantum Mechanical Simulations. Uses the Blitz++, VTK Visualisation and Qt Libraries.
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The SDL_vnc library was created to offer a VNC client library that integrates with SDL (framebuffer is a SDL surface), and where the I/O and processing runs as a thread, so it does not interfere with a traditional "game loop".
PyGTS is a python package used to construct, manipulate, and perform computations on triangulated surfaces. It is a hand-crafted and pythonic binding for the GNU Triangulated Surface (GTS) Library. THIS PROJECT IS NOT BEING MAINTAINED.
GTS provides a set of useful functions to deal with 3D surfaces meshed with interconnected triangles including collision detection, multiresolution models, constrained Delaunay triangulations and robust set operations (union, intersection, differences).
A 3D surface upon which effects can be applied. Written in C (with a little C++) and using openGl to render. Different effects are implemented as dlls. Can be used to illustrate effects link constructive/destructive interference.
Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application.
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc