Showing 185 open source projects for "gpu-z"

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  • 1
    Complex Renderer

    Complex Renderer

    Simple renderer of complex functions including recursive

    This program draws a user-defined function from complex plane to RGBA color. Currently, compiled program draws Mandelbrot set, but if you want to draw another function, you need to inherit it from 'Renderer' class in sources, pass it to 'Window' and recompile project. Including 4 versions. The first one was written with C++ and uses CPU 128-bit double. The second does the same, but was written with D language and Derelict3. The third uses GPU (GLSL shaders) to draw Mandelbrot set...
    Downloads: 0 This Week
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  • 2
    Ogljpeg

    Ogljpeg

    JPEG decompression accelerated on GPU using OpenGL compute shaders

    Ogljpeg is JPEG decompression library. Primary focus of this project is to speed up texture upload process using JPEG compression. For this purpose OpenGL compute shaders are used and result of decompression is OpenGL texture loaded in GPU memory.
    Downloads: 0 This Week
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  • 3
    HD Video Downloader
    ... -Faster -1080p 720p 480p 360p 240p 144p mp3 flv webm mp4 downloading This HD Video Downloader app has been tested on latest devices such as Samsung Galaxy S3, Nexus 5,Nexus 7, Samsung galaxy s4, HTC One, samsung galaxy note 3, Sony Xperia Z, Sony Xperia Z ultra, LG G2. Please contact us if your device is not supported. we will provide update as soon as possible
    Downloads: 0 This Week
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  • 4
    Oyranos
    The Operating System Colour Management System Oyranos is intented to coordinate device informations (ICC colour profiles) and configure their system wide usage. Target is a predictable path for applications and users to match colours across devices.
    Downloads: 9 This Week
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  • 5
    osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
    Downloads: 0 This Week
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  • 6
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well...
    Downloads: 0 This Week
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  • 7

    OpenB2d

    Sprites and tile maps in OpenGL

    With this library is possible to use sprites (with animation, z-sorting, pixel perfect collisions) and tile maps (normal or isometric) using hardware acceleration provided by OpenGL.
    Downloads: 0 This Week
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  • 8
    TPlayer

    TPlayer

    media player focused on GPU acceleration

    a fast multimedia player using ffmpeg to decode, opencl to do fft on audio and opengl to render. same code is also hosted at https://gitorious.org/tplayer/
    Downloads: 0 This Week
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  • 9
    sinestesia

    sinestesia

    Displays music using fractal flames and hardware acceleration (openCL)

    This program takes audio input from microphone, you can redirect pc audio output using control panel on Windows or pavucontrol on Linux. Your computer needs to support openCL (is sufficient a modern gpu or a intel core cpu) Commands: F11 toggle fullscreen S toggle stroboscopic flash NUMBER [0 to 9] change number of symmetry axes
    Downloads: 0 This Week
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  • 10

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back...
    Downloads: 0 This Week
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  • 11

    VolTK

    A Lightweighted Toolkit For Volume Rendering

    A Lightweighted Toolkit For Volume Rendering Project Started by Fei Yang Provide both CPU based and GPU (CUDA) based volume rendering. See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading...
    Downloads: 0 This Week
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  • 12
    PunchiTouch

    PunchiTouch

    It's a virtual electronic pad drum with 6 different samples to play.

    Create your own rythms. Make entertaining musical bases combining as you like six different electronic drum samples. You can use your mouse, touchscreen or keyboard (Q, W, A, S, Z, X). Also available for Android and Windows Phone. Portable. No installation required.
    Downloads: 1 This Week
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  • 13
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 5 This Week
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  • 14

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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  • 15

    Z!PickPoint

    Point annotation tool for images

    Z!PickPoint is an annotation tool for 2-D image. You can use it to annotate 2-D points on images. Features: -Local magnifier --Zoom in automatically as you click you mouse -Custom annotation template of points --Assign names to points -“Auto Next” support --Focus on next point entry automatically as you complete the annotation of the current point --Save the annotations automatically as you finish annotating the current image -“Empty Start” support --Automatically focus on the point...
    Downloads: 0 This Week
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  • 16
    Linderdaum Engine
    Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
    Downloads: 1 This Week
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  • 17
    The first 3d search engine for text. Javascript only. Work in all browsers. Ajax downloads new words (and links between them) as you move mouse to control AI to learn what you're looking for (in context) and put it on screen. Includes Wikipedia data
    Downloads: 0 This Week
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  • 18
    A simple program that allows you to keep your favorite application in one. The application minimize to tray and you can call it using the magic keys.(by default Ctrl+Alt+Z) The magic keys are configurables and you can add and remove your application.
    Downloads: 0 This Week
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  • 19
    Phenomenon engine - NG software render
    3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
    Downloads: 0 This Week
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  • 20
    Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
    Downloads: 0 This Week
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  • 21
    Color Mapping Tool can save and load GPU color lookup tables
    Downloads: 0 This Week
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  • 22
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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    Downloads: 0 This Week
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  • 23
    Fractron 9000
    Fractron 9000 is a GPU accelerated fractal flame renderer for Windows. Requires a video card that supports OpenGL 2.0 (OpenCL or CUDA recommended). Also Requires Microsoft .NET framework version 2.0.
    Downloads: 2 This Week
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  • 24
    NanoEngine

    NanoEngine

    3D Engine technology with partial tools developing kit.

    ... performance products with using DirectX technology and GPU Geometrics Shaders. The Engine is supported different platform (Windows - Xbox - Web - PSP - Mac)
    Downloads: 0 This Week
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  • 25
    This screensaver shows ripples on the desktop. The main aim of this project is using GPU for calculations.
    Downloads: 0 This Week
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