Simple renderer of complex functions including recursive
JPEG decompression accelerated on GPU using OpenGL compute shaders
Heterogeneous Image Processing Acceleration (HIPACC) Framework
Sprites and tile maps in OpenGL
media player focused on GPU acceleration
Displays music using fractal flames and hardware acceleration (openCL)
Open architecture GPU simulator and implementation
A Lightweighted Toolkit For Volume Rendering
It's a virtual electronic pad drum with 6 different samples to play.
A generalization of Conway's Game of Life
LBP implementation in multiple computing platforms (ARM,GPU, DSP...)
Point annotation tool for images
3D Engine technology with partial tools developing kit.