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"MUnDoCAAD MUD engine" is an OO MUD engine designed to create MUD worlds where the most important parts of the game are puzzle-solving and world interaction based, and where commands are introduced via sentences (as in Interactive-Fiction games).
Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. ...
LAIR! is a game designed to provide virtually limitless versatility in the environment that it provides. While you create a new character, it generates a dungeon for you to explore with thousands of creatures, treasures, and secrets. Every piece of content can be generated procedurally by the gameengine, so new dungeons and treasures can appear at any time.
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PythonSlash (py/,for short) is an multiplataform engine for real time dungeon crawl games written in python. The included sample - game is intended to be a Diablo - like game, fun and fast paced.
This project is a modular and generally useful 3d gameengine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
MudMaker is a multi-user dungeon (MUD) gameengine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
Vingie, which stands for 'Vingie is not Game, is Engine', is an open source (GPLv3) MMORPG engine (server-side implementation only) and MMORPG client-server protocol implementation.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.