Showing 656 open source projects for "gnu linux"

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  • 1
    LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
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  • 2
    A Web Online RPG Game Libaray.
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  • 3
    CODENAME: Monkey-Bots is an educational and entertaining multiplayer game for the GameBoy Advance.
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  • 4
    Striker is a MUD (Multi User Dungeon). It is built in C++ and is also our final project for AP Computer Science AB (2003).
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  • 5
    Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
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  • 6
    Full Immersion RPG will be a PHP- and MySQL- driven Roleplaying Game. Unlike many other RPGs available, I hope to make this one very involving character-wise, while maintaining the ability to add new content without difficulty.
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  • 7
    The current focus is on a Java implementation of the d20 open source gaming system to allow custmoisation of monsters for use in private campaigns. Later this will be reintergrated back into the core numbat classes. To provide a set of Java class libr
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  • 8
    This projects is a central place for sharing, modifying and discussing tools made for the NoX-Wizard Ultima Online Server Emulator.
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  • 9
    Fealdia is a graphical Online Role Playing Game which aims to merge the good sides of both Crossfire and Dransik Classic.
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  • 10
    Engine that allows users to interact with multiple worlds all tied together in one story. All viewed through a web-browser. Includes handling of dialogue, events, Flash cut-scenes, item management, multiple-user interaction, battles, and beyond.
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  • 11
    The intent of this project is to create a large distributed computing engine that will put all of its resources in to a Massive Multi-Player game in a very detailed realistic world. When the users sytem is idle (or not currently playing the game), their
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  • 12
    Trident Rising is a fictional universe and MUD server set in that universe. We hope to expand to include fan fiction.
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  • 13
    A new Polish MUD, the first serious engine being written in Ada95. It has the Lua scripting engine built-in for maximum flexibility.
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  • 14
    <p> A new cartography mapping tool was introduced with the new Everquest:Legacy of Ykesha(tm) extension in March'03. This tool allowed players to view, edit and create maps of most zones in the Everquest world. The EQ Map Viewer program is an open
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  • 15
    ACLocator is a localization program for Asheron's Call.
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  • 16
    System to track DKP (Dragon Kill Points) in the Everquest game. Written in PHP with a MySql backend.
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  • 17
    HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
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  • 18
    Kmc aims to be a mud client that is easy to use but powerful. The two top priorities are power through scripting and configurability, and user comfort. Features ANSI, mud profiles, logging, command history, split/full screen mode and scripting via Perl.
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  • 19
    The Flat Earth MUD driver project aims at a C++ driver, that supports: - A game written in a subset of C++. - Imposes no limitations on what the game can be. - Supports an interpreted version of the lib language as well - Allows online compilations to
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  • 20
    Provides status of the Shadowbane (www.shadowbane.com) servers graphically. Similar to the sbtray tool, but written in Java (i.e. it uses a window instead of a tray icon), which allows both Mac and Windows users to make use of it (Shadowbane runs on both
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  • 21
    UTOPIA stands for Universal TOP Interactive Area, is a community system or virtual world system . We aim to write this system in c++ using ADAPTIVE Communication Environment (ACE) to make it more portable and faster
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  • 22
    This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
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  • 23
    gqmud is developed by a two man team, mike and chris. Their goal is to provide the linux community with a client that rivals MegaMUD in power. Keep your eyes open, we're serious this time =)
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  • 24
    g-neric permits fast community management. it contains generic code in php liek a framework. it includes member management designed for MMORPG, a forum with html support, screenshot and smiley galery support, mailing support, news engine, ...
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  • 25
    A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
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