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The aerth-mud project is designed around a need for a better multi-user dimension/dungeon (mud). Please telnet aerth.gotdns.com port 7777 to view a live demo. If you have any ideas, please visit the feature request area.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
This project provides tools to ease playing MUME, a Tolkien-based MUD. Currently available :<br>
- mapper, a map editor (Successor of Gray's)<br>
- two MUME clocks (C and PHP)
Ultima Online Server Emulator.
Main focus points are performance, flexibility and stability.
Uses the embedded scripted language Small for maximum user configurability.
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SClient is an small and fast mud client to be used under X Windows.
It\'s designed to be easy to use, so even an newbie can use it without problems but yet so powerful that the most experienced mud addict will find it usefull!
Become the leader of the Gerbils, Mice, or other creatures in a race to hoard nuts,
build towns, and have fun! Watch out for Foxes, Hawks,
and other nasty creatures. Get help from rolling
Armadillos, stinking Skunks and many other creatures.
Dawn of the Titans is a project to provide basic softcode/hardcode snippets, advice, and documentation for BattleTechMUX players and staffers alike. This is of particular interest to BTMux coders and admins.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
An abandoned MUD server based on SocketMUD. Has custom OLC and some other features. It's rather 'barebones' at the moment. It's currently being rewritten.
Clio is a MUD client specifically for MUD2 (a direct descendant of Trubshaw & Bartle's original MUD), but which can also be used with any MUD. Features include ANSI colour, colour logging, scroll back, function keys, command editing, and command history.
RPG++ is a C++ Class Library for use in rapidly developing Role Playing Games. It provides a framework for network abstraction, player management, inventory control, basic economics, and a scripting engine. Please note this is in Alpha status.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
The aim of the Aetherion project is to develop a MMORPG game. Please see <A HREF="http://aetherion.sf.net/forum/index.php">the forum</A> for more information
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The Flat Earth MUD driver project aims at a C++ driver, that supports:
- A game written in a subset of C++.
- Imposes no limitations on what the game can be.
- Supports an interpreted version of the lib language as well
- Allows online compilations to
HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
Kmc aims to be a mud client that is easy to use but powerful. The two top priorities are power through scripting and configurability, and user comfort. Features ANSI, mud profiles, logging, command history, split/full screen mode and scripting via Perl.
UTOPIA stands for Universal TOP Interactive Area, is a community system or virtual world system . We aim to write this system in c++ using ADAPTIVE Communication Environment (ACE) to make it more portable and faster