Showing 3632 open source projects for "c code"

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  • 1

    Skila

    programming language and compiler

    Skila is an experimental language and compiler. It is written in C# so some .Net environment is required (like Mono) and NLT binaries (see the link below). This is not a proper release, this package is more a BACKUP of Skila. Until the first real user there will be no logs, noticies, and so on. Before you faint -- yes, the code is a mess, yes there are a lot of bugs, but there is improvement almost every day so for me this endeavour still looks promising.
    Downloads: 0 This Week
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  • 2

    NaiveLanguageTools

    C# lexer and parser

    NLT is free, open-source C# lexer and GLR parser suite -- which translates to ability to parse ambiguous grammars. Grammar can be defined directly in code or (preferably) in separate file (lex/yacc-like) for included generator. If you understand/guess the meaning of grammar in C#: // scanning lexer.AddStringRule(")", match => SymbolEnum.RPAREN); // parsing prod_builder.AddProduction(SymbolEnum.exp, SymbolEnum.LPAREN, SymbolEnum.exp, SymbolEnum.RPAREN, (_1, e, _3) => (AstNode)e); or grammar in NLT format: // scanning /[A-Za-z_][A-Za-z_0-9]*/ -> IDENTIFIER, IdentifierSymbol.Create($text); // parsing program -> list:namespace_list { new Program(currCoords(), (Namespaces)list) }; you should be able to use it :-). ...
    Downloads: 0 This Week
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  • 3
    WinDS

    WinDS

    Windows XP reimplemented on Nintendo DS

    WinDS is a Reimplementation of the OS Windows(R) XP(R) on the Platform Nintendo DS. Since i started coding Apps for the NDS, my goal was to write a program, called WinDS, which does (nearly) the same as the real appy by Microsoft. In contrast to other little NDS-Operating Systems, just like Woopsi etc. you can code your own Application in Lua for WinDS: just copy the Code onto the FAT-Disk and execute it from within WinDS! This is what makes WinDS so unique. The New Beta 0.95 is out, it...
    Downloads: 3 This Week
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  • 4

    2d Heat advection Parallelized

    MPI based Parallelized C Program code to solve for 2D heat advection.

    Type - 2D Grid - Structured Cartesian Case - Heat advection Method - Finite Volume Method Approach - Flux based Accuracy - First order Scheme - Explicit, QUICK Temporal - Unsteady Parallelized - MPI (for cluster environment) Inputs: [ Length of domain (LX,LY) Time step - DT Material properties - Conductivity (k or kk) Density - (rho) Heat capacity - (cp) Boundary condition and Initial condition. ] Setup: The left and top edges are heated to 100 C and the right and bottom...
    Downloads: 0 This Week
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  • 5

    Cellular Automaton - Domain Growth

    Cellular automaton simulatin domain growth

    ...The main goal is to enable all a better understanding of complex system modelling principles explained on an example dealing with domain growth and to stimulate their own research motivated by the C++ code. The application offers a great degree of freedom in the configuration of simulation and allows a user to an arbitrary set the initial location of the domains and their respective growth factors. During the run of each simulation, a user can save the image into the file and control the run of the simulation. The application is free to use or modify under given conditions. ...
    Downloads: 0 This Week
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  • 6
    MF-OWHM | MODFLOW OWHM

    MF-OWHM | MODFLOW OWHM

    Simulation, analysis, and management of the movement of water

    This page is kept for those that want to use the legacy v1 version. For current download, source, and information please go to: https://code.usgs.gov/modflow/mf-owhm ----------------------------------------------------------------------------------------------------------- The One-Water Hydrologic Flow Model (MODFLOW-OWHM, One-Water) is an integrated hydrologic flow (IHM) model that is an enhanced fusion of multiple MODFLOW (MF) versions. While maintaining compatibility with...
    Downloads: 13 This Week
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  • 7
    Open Zinc

    Open Zinc

    multiplatform graphical user interface

    A C++ graphical user interface for MS_DOS, OS/2, 16 bit Windows, 32 bit windows, classic Macintosh, Linux and any unix supporting motif. A user interface designer is included.
    Downloads: 1 This Week
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  • 8
    XcodeColors

    XcodeColors

    XcodeColors allows you to use colors in the Xcode debugging console

    XcodeColors is an Xcode plugin that adds colored output to the Xcode debugging console. It was created to make logs easier to read during development by highlighting errors, warnings, or logical sections of application output. Developers can specify exact RGB foreground and background colors from their own source code. The project supports manual escape-sequence usage, custom macros, CocoaLumberjack integration, and CleanroomLogger integration. It was built for older Xcode versions,...
    Downloads: 0 This Week
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  • 9
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning...
    Downloads: 0 This Week
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  • 10
    Crypt

    Crypt

    Crypt encryption and decryption is based on ASCII Table Shift.

    Crypt is the developed based on the ASCII Table shift and it can customized based on the user requirements, right from the shifting order and the level of encryption or decryption. It can be integrated to any of the programming language with the custom build of the source code. It can secure from text file to binary code.
    Downloads: 0 This Week
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  • 11

    BioGB

    Highly portable Gameboy Color emulator

    BioGB was designed with the following properties: 1. It most be as portable as posible. 2. The code most be easy to read.
    Downloads: 0 This Week
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  • 12
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 11 This Week
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  • 13

    dotNet File Hash

    An implementation of various hashing algorithms in C# 4.0

    ...The application UI is pretty crude, but the underlying code is quite lean. As always, this application is an example project for other users to take the code from and use as they please according to the GNU GPL V3 license referenced within the application.
    Downloads: 0 This Week
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  • 14
    CodeDesigner is free and open-source RAD tool suitable for easy creation of various diagrams describing applications' structure and logic (class diagrams, state charts, ...) and for generation of production-ready source code from them.
    Downloads: 2 This Week
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  • 15
    The MusicKit & SndKit is an object-oriented software system for building music, sound, signal processing & MIDI applications. The distribution is a comprehensive package that includes on-line documentation, code examples, utilities, applications & scores
    Downloads: 0 This Week
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  • 16
    Reactive Extensions for JavaScript

    Reactive Extensions for JavaScript

    An API for asynchronous programming with observable streams

    ...The Observer pattern, the Iterator pattern, and functional programming. ReactiveX is everywhere, and it's meant for everything. Available for idiomatic Java, Scala, C#, C++, Clojure, JavaScript, Python, Groovy, JRuby, and others. Embrace ReactiveX's asynchronicity, enabling concurrency and implementation independence. Manipulate UI events and API responses, on the Web with RxJS, or on mobile with Rx.NET and RxJava. Avoid intricate stateful programs, using clean input/output functions over observable streams. ...
    Downloads: 0 This Week
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  • 17
    Adventure: Revisited

    Adventure: Revisited

    Reenactment of the classic Atari 2600 game

    Adventure Revisited is my attempt at creating a lightweight but HIGHLY ACCURATE open-source and platform independent version of the classic Atari game Adventure. So what is Adventure Revisited? Is it an emulator? A simulator? A port? This may be the first instance of some sort of bizarre hybrid. As mentioned above, I used a dissassembled and annotated version of the original game's source code as a reference in creating this software. Certain pieces of the code could be considered...
    Downloads: 0 This Week
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  • 18
    A class to manage Modbus frames and another to make a Modbus server. Both classes are fully portable. An example of a modbus server is given. The code is very simple and comprehensive. Note ; Qt includes some classes related to Modbus since Qt 5.6.
    Downloads: 8 This Week
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  • 19

    flAVR

    A simulator for Atmel's 8/16-bit AVR microcontrollers

    flAVR is a simulator for the Atmel(tm) AVR(tm) microcontrollers written in C. The project aims to implement a cycle-accurate AVR CPU core simulator along with a range of peripherals, allowing firmware written for a variety of parts to be run on a host PC. In addition, flAVR provides enhanced interactive debugging functionality - featuring breakpoints, data watchpoints, execution tracebuffers, flash/RAM/EEPROM viewers, and run-time disassembler. flAVR also implements the GDB remote...
    Downloads: 2 This Week
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  • 20

    3d heat conduction parallelized

    MPI based Parallelized C Program code to solve for 3D heat conduction.

    Type - 3D Grid - Structured Cartesian Case - Heat conduction Method - Finite Volume Method Approach - Flux based Accuracy - First order Scheme - Explicit Temporal - Unsteady Parallelized - Yes Inputs: [ Length of domain (LX,LY,LZ) Time step - DT Material properties - Conductivity (k or kk) Density - (rho) Heat capacity - (cp) Boundary condition and Initial condition. ] Setup : The six boundaries are heated to 100 C, 200 C, 300 C, 400 C, 500 C, 600 C respectively.
    Downloads: 0 This Week
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  • 21
    commentary.vim

    commentary.vim

    Commentary.vim: comment stuff out

    vim-commentary is a lightweight Vim/Neovim plugin that makes commenting code fast and repeatable using familiar operator and motion semantics. Instead of bespoke mappings per language, it works with Vim’s built-in commentstring to apply the right markers for each filetype. You can toggle comments on lines, motions, text objects, and visual selections, which keeps your editing flow consistent with other operators like d, y, and c.
    Downloads: 0 This Week
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  • 22
    Source code and releases from 1.6.0 are also found there. The git and svn repositories here are outdated
    Downloads: 0 This Week
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  • 23
    Csound is a sound and music synthesis system, providing facilities for composition and performance over a wide range of platforms. It is not restricted to any style of music, having been used for many years in at least classical, pop, techno, ambient. Csound is now hosted at https://github.com/csound Binary and source-code releases: http://csound.github.io/download.html Mailing lists are hosted by HEAnet at https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND and...
    Downloads: 0 This Week
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  • 24
    pr2.code
    utilities and libraries for gamedev - pure c# rar unarchiver, mp3 decoder. c++ flac module repacker. other misc. things.
    Downloads: 1 This Week
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  • 25
    dynamic window manager

    dynamic window manager

    dwm is an extremely fast, small, and dynamic window manager for X

    dwm is an extremely fast, small, and dynamic window manager for X. In order to build dwm you need the Xlib header files. Edit config.mk to match your local setup (dwm is installed into the /usr/local namespace by default). If you are going to use the default bluegray color scheme it is highly recommended to also install the bluegray files shipped in the dextra package.
    Downloads: 0 This Week
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