Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
OpenCyc is the open source version of the Cyc(r) technology, the world's largest and most complete general knowledge base and reasoning engine. A new release with even more content, better performance, and improved reliability will be up shortly.
QuickAI (pronounced, "quickeye", or just "Quick" for short) is a return to the fundamental goals of creating an artificial intelligence. The priorities are to implement core models of knowledge and knowing, a reasoning engine, and a simple interface.
Algernon is a rule-based reasoning engine written in Java. It allows forward and backward chaining across Protege knowledge bases. In addition to traversing the KB, rules can call Java functions and LISP functions (from an embedded LISP interpreter)
The Lavlet HTTP server and Lisp Server Pages engine is a complete ANSI Common Lisp web server and dynamic pages engine for Lisp modeled after JSP/Servlet/Tomcat and ASP/IIS.
...Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
JSSindex (The JavaScript Search Engine) provides full-text search for collections of documents in HTML, PS, PDF, and DjVu. The index and query engine are entirely contained in JavaScript/HTML files. Therefore, searching merely requires a Web browser.
Contraband is a roleplaying game of intrigue, diplomacy, smuggling and
good old-fashioned adventure. It's written in Common Lisp and
uses the Langband engine.
Hildegard is a music theory engine that will analyze music based on various theoretical systems. Users can stick to common theoretical systems or write their own with an extension language.
A mutiplayer scriptable game engine written in Common Lisp.
Designed for experimenting with AI and scriptable control systems.
The game is combination of a graphical nethack and space shooter.
Aivas is an Artificially Intelligent Virtual Assistance System. It will be designed to learn what you want assistance with, and then assist with it. Early targets for assistance modules or methods will include an engine supporting misterhouse.