A mutiplayer scriptable game engine written in Common Lisp.
Designed for experimenting with AI and scriptable control systems.
The game is combination of a graphical nethack and space shooter.

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License

BSD License

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Host LLMs in Production With On-Demand GPUs

NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
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Additional Project Details

Operating Systems

BSD, Linux, Mac

Languages

English

Intended Audience

Developers, End Users/Desktop

Programming Language

Lisp

Related Categories

Lisp Real Time Strategy Game

Registered

2002-06-10