Showing 13 open source projects for "xna engine"

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  • 1
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 0 This Week
    Last Update:
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  • 2
    OpenShred

    OpenShred

    An open source skateboard games engine written in C# and .NET.

    A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Axiom 3D Engine
    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
    Downloads: 9 This Week
    Last Update:
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  • 4

    Triscipline

    Tetris by Physics

    Powered by the Farseer engine and XNA 4, I'm building a Tetris game that uses physics instead of the standard drop down method.
    Downloads: 0 This Week
    Last Update:
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  • 5
    APE - A Physics Engine Provides collision detection and handling for 3D games. Written natively in C#, suitable for Xbox games and XNA. http://apephysics.blogspot.com/
    Downloads: 0 This Week
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  • 6

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
    Downloads: 0 This Week
    Last Update:
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  • 7
    Xna Complete 3D Engine Using Deferred Shading
    Downloads: 0 This Week
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  • 8
    Stardust
    Stardust is a game about jumping around and shooting bad guys to get to the end. It is the result of a Year 11 Programming assignment. The engine (called "Jorg") was written in C# using XNA, and has also been ported to C++ using ClanLib.
    Downloads: 0 This Week
    Last Update:
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  • 9
    LEGO Combat 3D first-person shooter game by members of Russian Fan Forum LEGO. The game is written in C# using XNA and JigLibX physics engine.
    Downloads: 0 This Week
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  • 10
    A complete engine and toolkit to create simple 2D games, harnessing the power of XNA. To work on Zune, Xbox and PC, every single tool that is needed is provided.
    Downloads: 0 This Week
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  • 11
    An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
    Downloads: 0 This Week
    Last Update:
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  • 12
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
    Last Update:
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  • 13

    Iso2DEngine

    Isometric engine for 2D rendering with XNA and SDL

    Isometric engine for 2D rendering. Supported frameworks: * SDL * XNA * easily extendable to other frameworks Features: * diamond maps of different width and height * user defined tile size (via rendering metrics) * supports 1 static tile + and any amount of movable elements per cell * z-order display * supports animated tiles * supports zooming (ability to define tilesets for different rendering metrics and switch between them) * supports multi-cell elements
    Downloads: 0 This Week
    Last Update:
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