Showing 31 open source projects for "procedurally"

View related business solutions
  • Powerful App Monitoring Without Surprise Bills Icon
    Powerful App Monitoring Without Surprise Bills

    AppSignal starts at $23/month with all features included. No overages, no hidden fees. 30-day free trial.

    Tired of monitoring tools that punish you for scaling? AppSignal offers transparent, predictable pricing with every feature unlocked on every plan. Track errors, monitor performance, detect anomalies, and manage logs across Ruby, Python, Node.js, and more. Trusted by developers since 2012 with free dev-to-dev support. No credit card required to start your 30-day trial.
    Try AppSignal Free
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • 1
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    ...Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 2
    FreeOrion

    FreeOrion

    Source code repository of the FreeOrion project

    ...Built using C++ and Python, it features a flexible game engine and a custom UI tailored to 4X (eXplore, eXpand, eXploit, eXterminate) gameplay. Players manage planets, design ships, conduct research, engage in diplomacy, and wage war across a procedurally generated galaxy. FreeOrion offers a unique tech tree, customizable empires, and supports multiplayer for competitive or cooperative play. It's community-driven, open-source, and under active development.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 3
    Sliver

    Sliver

    Adversary Emulation Framework

    Sliver is an open source cross-platform adversary emulation/red team framework, it can be used by organizations of all sizes to perform security testing. Sliver's implants support C2 over Mutual TLS (mTLS), WireGuard, HTTP(S), and DNS and are dynamically compiled with per-binary asymmetric encryption keys. The server and client support MacOS, Windows, and Linux. Implants are supported on MacOS, Windows, and Linux (and possibly every Golang compiler target but we've not tested them all).
    Downloads: 73 This Week
    Last Update:
    See Project
  • 4
    nw_wrld

    nw_wrld

    nw_wrld is an event-driven sequencer for triggering visuals

    nw_wrld is a procedurally generated world-building engine tailored for game developers and interactive storytellers who want to craft rich, random yet coherent environments without hand-crafting every detail. It uses noise functions and modular terrain algorithms to generate expansive maps, diverse biomes, and layered features like rivers, mountain ranges, forests, and resource nodes.
    Downloads: 1 This Week
    Last Update:
    See Project
  • Auth0 B2B Essentials: SSO, MFA, and RBAC Built In Icon
    Auth0 B2B Essentials: SSO, MFA, and RBAC Built In

    Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.

    Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
    Sign Up Free
  • 5
    htmid

    htmid

    Generative Music For Beginners and Everyone Else

    Generative music is a fascinating and innovative approach to music creation that involves creating procedurally generated music that evolves and changes over time. Whether you're a beginner or a seasoned musician, this guide will introduce you to the world of generative music and show you how to create your own live music performances. Generative music is music that is ever-changing and created in real-time. It can be created by anyone, with or without musical experience.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    Mech Station Beta

    Mech Station Beta

    Mech Station Beta - Tower Defense like Game

    The mech platform floats through levels and progresses over time. It differs significantly from traditional Tower Defense or Survival games. One of the game's key features is the fine-tuned balance of hundreds of gameplay parameters, based on player-collected statistics. However, this feature is not yet fully implemented — it requires a server machine, which I currently don’t have due to personal circumstances. If anyone can provide a server machine or a service like Google Virtual...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    LambdaHack

    LambdaHack

    Haskell game engine library for roguelike dungeon crawlers

    ...LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and runs it. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. A couple of frontends are available (SDL2 is the default for desktop and there is a JavaScript browser frontend) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and enforced with types separation of engine code from the read-only content and of clients (human and AI-controlled) from the server.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    GoCraft

    GoCraft

    A Minecraft like game written in go

    ...The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks. The game engine provides essential features such as world rendering, chunk management, and interaction with blocks through simple controls. It also includes multiplayer functionality through a client-server architecture that allows multiple players to interact in the same world environment. ...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 9
    OpticSim.jl

    OpticSim.jl

    Optical Simulation software

    OpticSim.jl is a Julia package for geometric optics (ray tracing) simulation and optimization of complex optical systems developed by the Microsoft Research Interactive Media Group and the Microsoft Hardware Architecture Incubation Team (HART). It is designed to allow optical engineers to create optical systems procedurally and then to simulate and optimize them. Unlike Zemax, Code V, or other interactive optical design systems OpticSim.jl has limited support for interactivity, primarily in the tools for visualizing optical systems. A large variety of surface types are supported, and these can be composed into complex 3D objects through the use of constructive solid geometry (CSG). ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • Try Google Cloud Risk-Free With $300 in Credit Icon
    Try Google Cloud Risk-Free With $300 in Credit

    No hidden charges. No surprise bills. Cancel anytime.

    Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
    Start Free
  • 10
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    Procgen (short for Procedural Generation Benchmark) is a suite of 16 procedurally generated, game-like reinforcement learning environments designed to evaluate generalization and sample efficiency in RL agents. Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories. The environments are designed to run very quickly (thousands of steps per second on a single core) to facilitate large-scale experiments and make benchmarking efficient. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 11
    Remixed Dungeon

    Remixed Dungeon

    Traditional roguelike game with pixel-art graphics

    Remixed Dungeon is an open-source roguelike dungeon crawler for Android, derived from the classic Pixel Dungeon. It expands upon the original with new classes, items, levels, and mechanics, while remaining faithful to the permadeath and procedural generation hallmarks of the genre.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 12
    Spaceship Generator

    Spaceship Generator

    A Blender script to procedurally generate 3D spaceships

    A Blender script to procedurally generate 3D spaceships from a random seed. Install Blender 2.80 or greater. Download newest add_mesh_SpaceshipGenerator.zip from the Releases section. Under Edit, Preferences, Add-ons, Install, open the downloaded ZIP file. Under Edit, Preferences, Add-ons enable the "Add Mesh Spaceship Generator" script (search for "spaceship").
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    ...The project is built to test scalability in multi-agent reinforcement learning, with features such as procedurally generated terrain and configurable game mechanics. While the original release has since been succeeded by newer versions maintained outside OpenAI, it remains a landmark framework for studying large-scale agent interactions in complex environments.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 14

    Door to Life

    Adventure game with permanent death & procedurally generated level.

    Open-source adventure game with rogue-like elements such as permanent death and procedural generated map. Maze is generated randomly each game. Find the yellow tile to win the game. Videojuego de aventura con código abierto con elementos de Rogue como muerte permanente y mapa generada arbitrariamente. El laberinto está generado arbitrariamente cada vez que juegues. Busque la teja amarilla para ganar el juego.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 15
    Blacksea Odyssey Alpha Demo

    Blacksea Odyssey Alpha Demo

    Rip massive space creatures to shreds with a harpoon!

    Play as the cybernetic Old Man who has entered the deadliest competition in the galaxy - the Blacksea Odyssey! Four of the bravest huntsman compete in capturing bounties for the largest space creatures that exist! Only the sole champion of the competition is awarded the honor of encountering the Titan of the Stars! Legend says no one has ever lived to tell a tale about the Titan. Will the Old Man be the first?
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Game created for Ludum Dare 31
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    LAIR! the game

    LAIR! the game

    LAIR is a Sandbox Dungeon Crawling Game

    ...While you create a new character, it generates a dungeon for you to explore with thousands of creatures, treasures, and secrets. Every piece of content can be generated procedurally by the game engine, so new dungeons and treasures can appear at any time.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    Urban is a software capable of procedurally creating 3d urban environments. It's based on a multi-agent system where each agent is responsible for one type of urban object. This means the system is highly modular and can easily be extended.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19

    Griselda

    Proceedural Bezier shape generator written in java

    ...Originally coded in HyperTalk on an early Apple Macintosh ,Griselda began as a personal exploration of the book “Turtle Geometry: The Computer as a Medium for Exploring Mathematics” by Harold Abelson and Andrea diSessa. (MIT Press 1981). Bezier curves are generated procedurally using a turtle; control points are modified as sets whose angles and lengths are changed by various morph actions. This method was devised long before filters like ‘Punk’, ‘Bloat’ and ‘Twist’ appeared in commercial drawing programs; and I'm sure you will agree the method used in Griselda is more sophisticated and allows far greater control of the bezier curve...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    GalGen Trader

    GalGen Trader

    A 2D Elite-style game written in Python 3.2.

    GalGen Trader is (or at least will be) a 2D space trading and exploration game set in a complex and persistent procedurally-generated universe. Dwarf Fortress in space, if you will. One of its most important features is the ability for extension modules to be added that can change just about any feature of the program; from new weapons and devices, to adventure modules that add new 'mini-plots' (similar to the Galactic Adventures DLC for Spore), to modules that replace parts of the core game. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21

    Explore - The Game

    Open-source first-person RPG with procedurally generated elements

    Explore - The Game is an open-source first-person RPG with procedurally generated, dynamic worlds. The player explorate them freely, affecting the progression of their story constantly by his/her actions.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    JAGS

    JAGS

    Just Another Generic Shooter

    ...It is a little academic experiment of mine, my final project for CMPSC 122 at Penn State University. After the class ended, I continued work on it. This game aims to be completely procedurally generated, from the maps to the weapons. I also plan to include stable multiplayer, powerups, etc. JAGS was originally written to use the DarkGDK game engine, but due to inefficiency, I'm porting it over to SDL. Stay tuned for more news! Credits: Benjamin (DarkGDK Forums) - Multisync ParagonX9 (Newgrounds) - Music Dr. Petter (drpetter.se) - SFXR
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    A roguelike utilizing procedurally-generated content so that no two dungeons or characters are alike, a game world that evolves independently of the character, advanced AI for monsters and characters to provide an immersive gaming experience.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    Galactic exploration is a simulation game in very early development. By the final cut of the game the player will be able to go to every place in a procedurally generated universe with millions of planets, galaxies, stars, nebulas, and many more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25

    AC-130

    An arcade shooter game with old-school gameplay delivered in a modern.

    Project moved to Github: https://github.com/inequation/ac130 AC-130 is an arcade shooter game with old-school gameplay delivered in a modern style. You are a TV operator (gunner) aboard an AC-130 gunship, tasked with providing fire support to friendly troops on the ground. Inspired by the famous CoD 4 mission.
    Downloads: 4 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • Next
MongoDB Logo MongoDB