JAGS is a small multiplayer top-down shooter. It is a little academic experiment of mine, my final project for CMPSC 122 at Penn State University. After the class ended, I continued work on it.
This game aims to be completely procedurally generated, from the maps to the weapons. I also plan to include stable multiplayer, powerups, etc.
JAGS was originally written to use the DarkGDK game engine, but due to inefficiency, I'm porting it over to SDL. Stay tuned for more news!
Credits:
Benjamin (DarkGDK Forums) - Multisync
ParagonX9 (Newgrounds) - Music
Dr. Petter (drpetter.se) - SFXR
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