Showing 47 open source projects for "procedurally"

View related business solutions
  • Train ML Models With SQL You Already Know Icon
    Train ML Models With SQL You Already Know

    BigQuery automates data prep, analysis, and predictions with built-in AI assistance.

    Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
    Start Free
  • Demo Series - Small Business Backup By Veeam Icon
    Demo Series - Small Business Backup By Veeam

    Learn how to protect your Microsoft 365 data, with simple, actionable tips today.

    Watch this on-demand demo series and learn how to protect your Microsoft 365 data with clear, simple, actionable steps that are easy to implement for businesses of all sizes.
    Watch Demo Series
  • 1
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    ...Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Hauberk

    Hauberk

    A web-based roguelike written in Dart

    Hauberk is a browser-based roguelike dungeon crawler written in Dart. It uses traditional ASCII-inspired graphics while generating dungeon environments procedurally. Players explore unpredictable environments in the style of classic turn-based roguelikes rather than following a fixed level sequence. The game runs directly in a web browser after its Dart source is compiled to JavaScript. A local development command starts a server that recompiles source changes automatically during development. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    FreeOrion

    FreeOrion

    Source code repository of the FreeOrion project

    ...Built using C++ and Python, it features a flexible game engine and a custom UI tailored to 4X (eXplore, eXpand, eXploit, eXterminate) gameplay. Players manage planets, design ships, conduct research, engage in diplomacy, and wage war across a procedurally generated galaxy. FreeOrion offers a unique tech tree, customizable empires, and supports multiplayer for competitive or cooperative play. It's community-driven, open-source, and under active development.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Sliver

    Sliver

    Adversary Emulation Framework

    Sliver is an open source cross-platform adversary emulation/red team framework, it can be used by organizations of all sizes to perform security testing. Sliver's implants support C2 over Mutual TLS (mTLS), WireGuard, HTTP(S), and DNS and are dynamically compiled with per-binary asymmetric encryption keys. The server and client support MacOS, Windows, and Linux. Implants are supported on MacOS, Windows, and Linux (and possibly every Golang compiler target but we've not tested them all).
    Downloads: 238 This Week
    Last Update:
    See Project
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Start Free
  • 5
    Remixed Dungeon

    Remixed Dungeon

    Traditional roguelike game with pixel-art graphics

    Remixed Dungeon is an open-source roguelike dungeon crawler for Android, derived from the classic Pixel Dungeon. It expands upon the original with new classes, items, levels, and mechanics, while remaining faithful to the permadeath and procedural generation hallmarks of the genre.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    Claude of Duty

    Claude of Duty

    A Call of Duty-quality FPS in Three.js, built from a single prompt

    ...The project contains roughly 55,000 lines divided across 11 coordinated gameplay and rendering subsystems. It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy AI, spatial audio, and a full combat HUD. The playable market environment includes enterable interiors, instanced props, atmospheric effects, intense combat feedback, and modern shooter controls. The repository also includes deterministic screenshot testing, image-difference checks, profiling, scripted playtests, and an architecture contract used to coordinate the agents.
    Downloads: 17 This Week
    Last Update:
    See Project
  • 7
    nw_wrld

    nw_wrld

    nw_wrld is an event-driven sequencer for triggering visuals

    nw_wrld is a procedurally generated world-building engine tailored for game developers and interactive storytellers who want to craft rich, random yet coherent environments without hand-crafting every detail. It uses noise functions and modular terrain algorithms to generate expansive maps, diverse biomes, and layered features like rivers, mountain ranges, forests, and resource nodes.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    Kobo64

    Kobo64

    A Kobo Deluxe like game for the Commodore 64

    Kobo64 is a space shooter game which can be considered as a "port" of Kobo Deluxe for the Commodore 64 platform. There are many similarities like maps or enemies, but the algorithms were altered to better fit to the platform limitations. It was written in 6502 assembler (64tass) for performance reasons. The game was an entry for the RGCD 2013 16KiB cartridge game competition.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    htmid

    htmid

    Generative Music For Beginners and Everyone Else

    Generative music is a fascinating and innovative approach to music creation that involves creating procedurally generated music that evolves and changes over time. Whether you're a beginner or a seasoned musician, this guide will introduce you to the world of generative music and show you how to create your own live music performances. Generative music is music that is ever-changing and created in real-time. It can be created by anyone, with or without musical experience.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Save Up to 91% on Cloud Compute With Spot VMs Icon
    Save Up to 91% on Cloud Compute With Spot VMs

    Automatic sustained-use discounts. One free VM per month. No negotiation needed.

    Run batch jobs at 60-91% off with Spot VMs. Long-running workloads get automatic discounts with sustained use.
    Start Free
  • 10
    Wizards Castle

    Wizards Castle

    Text adventure: Battle monsters & cast spells to claim the Orb of Zot!

    Wizard's Castle - A Classic Text-Based Dungeon Crawler Reborn Embark on an epic quest through a procedurally generated castle in search of the legendary Orb of Zot! This modern reimagining of the 1980 BASIC game combines classic ASCII graphics with enhanced features and multiple implementations. Choose from five unique races (Human, Elf, Hobbit, Dwarf, or Dark Elf), battle fearsome monsters from Kobolds to Dragons, cast powerful spells, and explore 512 rooms filled with treasures, traps, and mysteries. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Mech Station Beta

    Mech Station Beta

    Mech Station Beta - Tower Defense like Game

    The mech platform floats through levels and progresses over time. It differs significantly from traditional Tower Defense or Survival games. One of the game's key features is the fine-tuned balance of hundreds of gameplay parameters, based on player-collected statistics. However, this feature is not yet fully implemented — it requires a server machine, which I currently don’t have due to personal circumstances. If anyone can provide a server machine or a service like Google Virtual...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    LambdaHack

    LambdaHack

    Haskell game engine library for roguelike dungeon crawlers

    ...LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and runs it. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. A couple of frontends are available (SDL2 is the default for desktop and there is a JavaScript browser frontend) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and enforced with types separation of engine code from the read-only content and of clients (human and AI-controlled) from the server.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    GoCraft

    GoCraft

    A Minecraft like game written in go

    ...The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks. The game engine provides essential features such as world rendering, chunk management, and interaction with blocks through simple controls. It also includes multiplayer functionality through a client-server architecture that allows multiple players to interact in the same world environment. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    OpticSim.jl

    OpticSim.jl

    Optical Simulation software

    OpticSim.jl is a Julia package for geometric optics (ray tracing) simulation and optimization of complex optical systems developed by the Microsoft Research Interactive Media Group and the Microsoft Hardware Architecture Incubation Team (HART). It is designed to allow optical engineers to create optical systems procedurally and then to simulate and optimize them. Unlike Zemax, Code V, or other interactive optical design systems OpticSim.jl has limited support for interactivity, primarily in the tools for visualizing optical systems. A large variety of surface types are supported, and these can be composed into complex 3D objects through the use of constructive solid geometry (CSG). ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    Procgen (short for Procedural Generation Benchmark) is a suite of 16 procedurally generated, game-like reinforcement learning environments designed to evaluate generalization and sample efficiency in RL agents. Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories. The environments are designed to run very quickly (thousands of steps per second on a single core) to facilitate large-scale experiments and make benchmarking efficient. ...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 16

    PERCS

    Random cloud storage and blockchain data stacking PHP/SQL project.

    P.E.R.C.S. stands for 'Procedurally Encrypted Random Cloud Storage' and is a PHP/SQL project made to give a better understanding of cloud storage and blockchain data stacking to PHP developers that may be interested. This has been a short-lived project, but due to life issues, I must step away from this for awhile, so now it's going open-source. NOTE: The scripts are uploaded under 'Files', not the 'Code' section.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    Spaceship Generator

    Spaceship Generator

    A Blender script to procedurally generate 3D spaceships

    A Blender script to procedurally generate 3D spaceships from a random seed. Install Blender 2.80 or greater. Download newest add_mesh_SpaceshipGenerator.zip from the Releases section. Under Edit, Preferences, Add-ons, Install, open the downloaded ZIP file. Under Edit, Preferences, Add-ons enable the "Add Mesh Spaceship Generator" script (search for "spaceship").
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    ...The project is built to test scalability in multi-agent reinforcement learning, with features such as procedurally generated terrain and configurable game mechanics. While the original release has since been succeeded by newer versions maintained outside OpenAI, it remains a landmark framework for studying large-scale agent interactions in complex environments.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    SuperShaper

    SuperShaper

    A tool that uses OpenCL to procedurally generate 3D models

    The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20

    privaterpginpas

    Text RPG in Pascal

    with the advent of pascal for 32bit and now able to use modern windows to write code, I wanted to make a text base rpg ps if anyone can make a better procedurally ascii terrain please do, and email me the source.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21

    Door to Life

    Adventure game with permanent death & procedurally generated level.

    Open-source adventure game with rogue-like elements such as permanent death and procedural generated map. Maze is generated randomly each game. Find the yellow tile to win the game. Videojuego de aventura con código abierto con elementos de Rogue como muerte permanente y mapa generada arbitrariamente. El laberinto está generado arbitrariamente cada vez que juegues. Busque la teja amarilla para ganar el juego.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    Blacksea Odyssey Alpha Demo

    Blacksea Odyssey Alpha Demo

    Rip massive space creatures to shreds with a harpoon!

    Play as the cybernetic Old Man who has entered the deadliest competition in the galaxy - the Blacksea Odyssey! Four of the bravest huntsman compete in capturing bounties for the largest space creatures that exist! Only the sole champion of the competition is awarded the honor of encountering the Titan of the Stars! Legend says no one has ever lived to tell a tale about the Titan. Will the Old Man be the first?
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    Game created for Ludum Dare 31
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24

    de:Code

    Top-down dungeon crawler

    de:Code is a 3rd-person top-down dungeon crawler. The world is procedurally generated using the file structure of the users hard drive. The game will use a mixture of different genres including steampunk, fantasy, mid-evil, and modern. The user will have to travel down 4 main paths each progressively harder than the last and each will have more than one genre conflicting inside. Each main path (connected by a central hub) will get harder as the user progresses down, finally reaching a unique boss at the end.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    LAIR! the game

    LAIR! the game

    LAIR is a Sandbox Dungeon Crawling Game

    ...While you create a new character, it generates a dungeon for you to explore with thousands of creatures, treasures, and secrets. Every piece of content can be generated procedurally by the game engine, so new dungeons and treasures can appear at any time.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • Next