Showing 106 open source projects for "openal"

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    dhewm 3

    dhewm 3

    dhewm 3 main repository

    ...It’s known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL. Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support. It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3. ...
    Downloads: 13 This Week
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  • 2
    LWJGL

    LWJGL

    Java library that enables cross-platform access to popular native APIs

    LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem. LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. ...
    Downloads: 18 This Week
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  • 3
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 3 This Week
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  • 4
    ioquake3

    ioquake3

    The ioquake3 community effort to continue supporting/developing id's

    ...It is designed to let players run Quake 3, its expansion Team Arena, and community mods on contemporary systems while also serving as a solid base for new projects. The engine modernizes the original codebase with a CMake build system, an SDL2 backend for cross-platform windowing and input, and OpenAL sound for better audio quality and multi-speaker setups. It adds numerous quality-of-life improvements such as VoIP support, AVI demo capture, improved console completion and history, and optional Ogg Vorbis support. ioquake3 also improves portability and maintainability by supporting x86_64 on Linux, MinGW builds on Windows, and various other operating systems, and even provides web support via Emscripten.
    Downloads: 8 This Week
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    Portable OpenAL Sound

    Portable OpenAL Sound

    Concurrent, asynchronous sounds package for Ada apps.

    This is an Ada package that can play WAV files on Windows, OSX, and Linux, using Ada tasking and OpenAL libraries. It includes a partial Ada binding to OpenAL. It provides sound-playing capabilities for Ada apps to * asynchronously start and stop music/sound loops, * initiate transient sounds, * allow unlimited sound concurrency. It is suitable for any Ada application that needs music, sound loops or transient sound effects; eg. games.
    Downloads: 5 This Week
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  • 6
    Torque2D

    Torque2D

    A completely free, open-source, 2D game engine

    ...It delivers a flexible and high-performance C++ framework that supports cross-platform development for Windows, macOS, Linux, iOS, Android, and the web from a single codebase, allowing developers to target a broad range of devices with minimal changes. The engine includes essential components such as a batched OpenGL renderer, Box2D physics integration, OpenAL audio support, automated asset management, and sprite and skeletal animation systems that simplify bringing characters and environments to life. With a modular project structure and support for object persistence using TAML, developers can build complex games with reusable systems and clear project organization. Torque2D also includes its own scripting language, enabling rapid iteration and gameplay scripting without deep engine modification.
    Downloads: 1 This Week
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  • 7
    Quake3e

    Quake3e

    Improved Quake III Arena engine

    Quake3e is a modernized fork of id Software’s Quake III Arena engine, tailored for mod developers and competitive players. It includes numerous technical improvements while preserving the core gameplay and mod compatibility of the original. Focused on performance, security, and extended modding capabilities, it has become a popular base for competitive tournaments and engine forks. With its updated rendering path and support for high refresh rates, Quake3e offers a slick and responsive...
    Downloads: 22 This Week
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  • 8
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them.
    Downloads: 8 This Week
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  • 9
    SFML.Net

    SFML.Net

    Official binding of SFML for .Net languages

    SFML.Net is the official .NET binding for the Simple and Fast Multimedia Library (SFML), providing C# developers with access to a powerful multimedia and game development framework. It wraps SFML’s C++ API into a user-friendly .NET interface, making it easy to build 2D games, multimedia apps, and simulations with graphics, sound, windowing, and input support. SFML.Net keeps the design idiomatic to C#, maintaining SFML's performance and portability while providing seamless integration with...
    Downloads: 1 This Week
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  • 10
    Portable Cpp Sound OpenAL

    Portable Cpp Sound OpenAL

    cross-platform sound-playing package for C++ apps

    This is a cross-platform sound-playing package for C++ apps that can asynchronously start and stop music loops, as well as initiate transient sounds. It plays WAV files, via OpenAL, on Windows, OSX, and linux platforms. It is suitable for any Cpp application that needs music, sound loops or transient sound effects; eg. games.
    Downloads: 0 This Week
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  • 11
    FreeWRL Revival for Mac Silicon

    FreeWRL Revival for Mac Silicon

    Modernized macOS (arm64) build of the FreeWRL VRML97/X3D browser

    ...The app is fully self-contained: Developer ID signed, hardened runtime, Apple notarized and stapled, and Gatekeeper verified — no Homebrew or external runtime required. It bundles FreeType, ODE (double precision), freealut and stb_image, and renders on Apple's OpenGL 4.1 Core profile using the OpenAL framework for audio. This is the FreeWRL 6.7 engine line, maintained by the Ascendance Open Worlds project. It is not the official upstream FreeWRL distribution. Canonical development: https://github.com/Ascendance3D/freewrl Downloads: https://sourceforge.net/projects/freewrl-mac-silicon/files/
    Downloads: 12 This Week
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  • 12
    glorec

    glorec

    sound recording gui

    let one recording sound as wav files, with gui. made with opengl & openal
    Downloads: 1 This Week
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  • 13
    Retribution Engine
    The Retribution Engine is designed for first person shooter games on Windows PCs using OpenGL and OpenAL. It is supplied with a range of games and levels and includes fully featured level and model editors. On Linux the game and tools work fine using wine/bottles and the game can also be imported into Steam client and runs on proton experimental.
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    Downloads: 27 This Week
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  • 14

    Simple 3D Classes

    A simple 3D framework in C++

    A simple 3D framework in C++ that supports OpenGL, OpenAL and GLUT.
    Downloads: 0 This Week
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  • 15
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 9 This Week
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  • 16
    Unreal Speccy Portable

    Unreal Speccy Portable

    Portable ZX-Spectrum emulator based on UnrealSpeccy 0.37.3 by SMT

    Portable ZX-Spectrum emulator supports Z80 128K (Pentagon) AY/YM, Beeper, Beta Disk, Tape, Kempston Joystick/Mouse, Snapshots, Replays. Supported formats: sna, z80, szx, rzx, tap, tzx, csw, trd, scl, fdi, zip. Created to be ported to many platforms such as Windows/Linux/Mac/Symbian/Dingoo A320/Android/iOS/PSP/Raspberry Pi, ...
    Downloads: 0 This Week
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  • 17
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
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    Downloads: 2 This Week
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  • 18
    Crystal Mixer

    Crystal Mixer

    OpenAL 3D Sound Mixer & Output as ASIO Driver

    Crystal Mixer is based on OpenAL engine surround sound mixer. It supports up to 8 direct output and input channels and up to 18 output channels through 3D mixer. It works through ASIO Driver API for versatility. Possible to use up to 15 customizable auxiliary effects. It is also possible Hardware acceleration with some sound cards. As player foobar2000 recommended (create custom channel mapping in ASIO panel), you can also use plugin foo_dsp_fsurround (https://hydrogenaud.io/index.php/topic,52235.0.html) to produce up to 16.1 output channels, or use something else. ...
    Downloads: 10 This Week
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  • 19
    Chromium B.S.U.

    Chromium B.S.U.

    fast paced, arcade-style, top-scrolling space shooter

    You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling shooter. It uses OpenGL for graphics, and OpenAL for sound effects.
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    Downloads: 68 This Week
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  • 20
    G3N

    G3N

    Go 3D Game Engine

    ...It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using the appropriate distribution package manager. See below for OS-specific requirements. Then install the same packages as for Fedora - remember to use yum instead of dnf for the package installation command. ...
    Downloads: 0 This Week
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  • 21

    NxCube

    mGSTEP port of the Cube game engine

    NxCube is a port of the Cube game engine to mGSTEP.
    Downloads: 0 This Week
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  • 22
    OgreOggSound is a wrapper around OpenAL to quickly add 2D/3D audio to applications. It supports OGG/WAV formats and is designed to integrate into OGRE applications. It has Static and multi-threaded stream support using BOOST / POCO threads.
    Downloads: 0 This Week
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  • 23
    OpenTomb

    OpenTomb

    Game engine for playing tomb raider 1 - 5 levels.

    ...Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
    Downloads: 0 This Week
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  • 24
    TCSystem provides platform independent c++ framework for streams, templates, threading and networking. It also includes a FOX based MSN Messenger and a file syncronisation program. With version 1.4 an OpenAL based Audio module was started.
    Downloads: 0 This Week
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  • 25
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 22 This Week
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