Showing 75 open source projects for "game sprites"

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  • 1
    Flame

    Flame

    A Flutter based game engine

    Flame is a modular Flutter game engine that provides a complete set of out-of-the-way solutions for games. It takes advantage of the powerful infrastructure provided by Flutter but simplifies the code you need to build your projects. It provides you with a simple yet effective game loop implementation, and the necessary functionalities that you might need in a game.
    Downloads: 3 This Week
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  • 2
    Goonstation

    Goonstation

    Repository for the Goonstation branch of SS13

    Goonstation is a community-maintained branch of the classic Space Station 13 (SS13) game, built on the BYOND / DMM / DM engine and custom code, with extensive maps, gameplay mechanics, user interfaces, and game modes. The repository houses the full game code, assets (maps, sound, icons, interface), configuration, and tools for running and contributing to a Goonstation server. It aims to offer a stable, feature-rich, roleplay/game environment with many custom systems (e.g., unique mechanics,...
    Downloads: 0 This Week
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  • 3
    Phaser Raycaster

    Phaser Raycaster

    Raycasting plugin for Phaser 3

    Phaser Raycaster is a plugin for Phaser 3 that implements raycasting functionality, enabling developers to simulate visibility, lighting, and field-of-view mechanics in their games.
    Downloads: 0 This Week
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  • 4
    microStudio

    microStudio

    Free, open source game engine online

    ...You don't even need to create an account, you can start working as a guest. microStudio includes all you need to write code, create sprites and maps for your 2D game. All from your web browser. Your project is stored in the cloud, and accessible from anywhere. Write your game code in microScript, a simple language inspired by Lua. The documentation is always there to help. Create cool demos in just a few lines of code. microScript shines by its simplicity and interactivity. ...
    Downloads: 5 This Week
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  • 5
    TauCeti Classic

    TauCeti Classic

    Frankenstein lived

    TauCetiClassic is an open source fork of Space Station 13 maintained by the Tau Ceti Station community. It builds upon the original SS13 codebase, offering a distinct roleplay-focused experience with custom mechanics, sprites, and maps. The repository includes the full game source, assets, and build scripts necessary to host servers and contribute to development. TauCetiClassic emphasizes immersive roleplay scenarios, detailed station environments, and unique content compared to other SS13 forks. The project is actively developed, with ongoing updates from its community of players and coders. ...
    Downloads: 0 This Week
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  • 6
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the...
    Downloads: 3 This Week
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  • 7
    CMSS13

    CMSS13

    Contains the code for CM-SS13

    cmss13 is an open source fork of Space Station 13 that adapts the game into a Colonial Marines-inspired setting. Developed and maintained by the cmss13 community, it emphasizes tactical combat, military roleplay, and survival against xenomorph threats. The repository includes the complete source code, sprites, maps, and configuration files needed to run servers or contribute to development. Compared to traditional SS13 forks, cmss13 introduces unique mechanics such as marine squads, advanced weaponry, and alien abilities, offering a combat-heavy multiplayer experience. ...
    Downloads: 0 This Week
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  • 8
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    The Cocos Engine repository powers the open-source core of Cocos Creator, a cross-platform game engine and editor designed for building 2D and 3D games for web and native targets. It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while...
    Downloads: 4 This Week
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  • 9
    TerraGov Marine Corps

    TerraGov Marine Corps

    TGMC: TerraGov Marine Corps, a SS13 mod

    TerraGov Marine Corps (TGMC) is an open source multiplayer game built on the BYOND engine, forked from the Space Station 13 (SS13) codebase. It is a tactical, role-playing game that pits groups of human marines against alien forces in large-scale, cooperative and competitive scenarios. The project focuses heavily on teamwork, coordination, and immersive gameplay, providing players with different roles such as engineers, medics, or combat marines to ensure strategic variety. TGMC offers a...
    Downloads: 0 This Week
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  • 10
    SFML.Net

    SFML.Net

    Official binding of SFML for .Net languages

    SFML.Net is the official .NET binding for the Simple and Fast Multimedia Library (SFML), providing C# developers with access to a powerful multimedia and game development framework. It wraps SFML’s C++ API into a user-friendly .NET interface, making it easy to build 2D games, multimedia apps, and simulations with graphics, sound, windowing, and input support. SFML.Net keeps the design idiomatic to C#, maintaining SFML's performance and portability while providing seamless integration with...
    Downloads: 1 This Week
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  • 11
    Perfect Pixel

    Perfect Pixel

    Refine and quantize messy AI pixel art into clean, perfect pixels

    perfectPixel is a workflow tool for turning messy “pixel-style” images, especially those produced by generative models, into truly grid-aligned pixel art that reads cleanly at any scale. It tackles a common problem with AI pixel art: edges that look pixelated at first glance but are not actually aligned to a coherent pixel grid, which causes shimmer, blur, and uneven block sizes when you zoom in. The tool analyzes an image to infer the intended grid size, then refines and quantizes the...
    Downloads: 0 This Week
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  • 12
    Pixelization

    Pixelization

    Stable-diffusion-webui-pixelization

    ...The extension uses pre-trained models and optionally can co-operate with the Web UI’s other features (image-to-image, prompt-based generation) so you can combine pixelization with generative workflows. For digital art, game assets, or retro aesthetic workflows, this offers a fast path from photo or high-res asset to stylized tiles or sprites. Its integration means you don’t need a separate tool or workflow; everything happens via the familiar UI of SD WebUI.
    Downloads: 0 This Week
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  • 13
    Pink Valley

    Pink Valley

    Pink Valley 1.1: A horror/action GZDoom mod with 19 maps

    Freedoom is a project to create a complete Doom II-compatible IWAD file. Freedoom aims to create a 'free alternative' combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game. The Freedoom project has already succeeded in creating a complete set of replacement textures for the original Doom games, as well as a large amount of extra material (sound effects, graphics, sprites, etc). All of the Freedoom material can be freely redistributed, modified and reused without restriction provided credit is given to the project.
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    Downloads: 611 This Week
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  • 14

    A3DGE

    Amateur 3D Game Engine

    The Amateur 3D Game Engine (A3DGE) is a simple game engine focused in simplicity. Written in Object Pascal using Allegro. The goal is to be an engine easy to learn and to understand. It is ideal for amateur and students. You can use it as it is or modify it.
    Downloads: 1 This Week
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  • 15
    Mingro

    Mingro

    Old-school 2D game engine

    An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
    Downloads: 2 This Week
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  • 16
    TextureAtlas Toolbox

    TextureAtlas Toolbox

    A powerful, free and open-source tool for TextureAtlases/Spritesheets

    TextureAtlas Toolbox is an all-in-one solution for working with texture atlases and sprite sheets. Extract sprites into organized frame collections and GIF/WebP/APNG animations, generate optimized atlases from individual frames, or convert between 15+ atlas formats. Perfect for game developers, modders, and anyone creating showcases of game sprites. Formerly known as TextureAtlas to GIFs and Frames Licensed under AGPL-3.0 Third-party licenses: See https://github.com/MeguminBOT/TextureAtlas-Toolbox/blob/main/docs/licenses.md The GitHub has most things documented, please have a look there if you want to find out more! ...
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    Downloads: 15 This Week
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  • 17
    PyCAPGE

    PyCAPGE

    PyCAPGE - Python Classic Adventure Point and Click Game Engine

    PyCAPGE (Python Classic Adventure Point and Click Game Engine) is a versatile, open-source framework designed for creating retro-style 2D graphic adventures using Python and Pygame. Inspired by the golden age of SCUMM games, it features a customizable 9-verb interface and robust inventory management. Key features include a Scene Manager supporting parallax scrolling, walk-behind masks, and depth-based character scaling. It implements intelligent Pathfinding to navigate complex...
    Downloads: 0 This Week
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  • 18
    Tilificator is a sprite optimizing tool for old computers and video game systems. It tries to generate an optimal partitioning of an image into smaller MxN hardware sprites with various optimization goals.
    Downloads: 0 This Week
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  • 19
    zxED

    zxED

    Utility for viewing ZX Spectrum emulator snapshot files.

    zxED allows users to load in popular ZX Spectrum emulator file formats and view it contents. Currently you can display the memory as bitmaps allowing you to rip any sprites or graphics and save them as images.
    Downloads: 3 This Week
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  • 20
    Murder Engine

    Murder Engine

    Murder is a pixel art ECS game engine

    Murder is an open-source, pixel-art–focused, entity-component-system (ECS) game engine built on top of FNA (a reimplementation of MonoGame). The engine aims to give developers a solid, flexible foundation for building 2D games with a retro/pixel-art aesthetic, while leaning into modern ECS architecture to separate data (components) from behavior (systems). Because Murder is in active development and still relatively young, the authors warn that breaking changes are possible — but this also...
    Downloads: 0 This Week
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  • 21
    GB Studio Community Assets

    GB Studio Community Assets

    A repository of user-submitted original assets usable in GB Studio

    GB Studio Community Assets is a curated collection of free and open-source assets for use in GB Studio, a visual game development tool for creating Game Boy-style games. The repository includes characters, tilesets, UI elements, and music, all compatible with the Game Boy hardware style.
    Downloads: 1 This Week
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  • 22
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ...It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64 colors. Composite output doesn't require external components (maybe a 5Mhz low pass filter). An unlimited number of sprites are supported. However big sprites and a large amount of them reduce the frame rate and could generate flickering. ...
    Downloads: 1 This Week
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  • 23
    Jetpac - Fuel to Burn (JavaScript)

    Jetpac - Fuel to Burn (JavaScript)

    A version of Ultimate's Spectrum Jetpac in Javascript

    ...Provides Classic/ Enhanced modes for retro and less-retro-ness 1.2 Classic mode removes all of the vector effects, backgrounds except for the explosions (which are not true to the original and still need replacing with a sprite) 1.22 Fixed problem with keydown events not registering after 1S (introduced in 1.2). Reworked sprites. 1.24 Replaced font for Enhanced Version (non-Spectrum), simplified Classic title screen. Removed FPS Indictor 1.25 Improved game over, major refactoring 1.26 Added Aliens that fire lasers 1.27 Fixed CORS issue that stopped this working on modern browsers. Centered the play window.
    Downloads: 0 This Week
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  • 24
    Pixel

    Pixel

    A hand-crafted 2D game library in Go

    A hand-crafted 2D game library in Go. Take a look into the features to see what it can do. See the requirements for the list of libraries necessary for compilation. Fast 2D graphics, sprites, and primitive shapes with immediate mode style IMDraw (circles, rectangles, lines, ...) Optimized drawing with Batch. Text drawing with text package. Audio through a separate Beep library.
    Downloads: 1 This Week
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  • 25
    Pixel Vision 8

    Pixel Vision 8

    Teach retro game development with streamlined workflows

    Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of a fork of MonoGame, called MonoVision. This engine provides a standard set of APIs to create authentic-looking 8-bit games with modern programming languages and workflows. It also allows you to define specific limitations for the resolution, colors, number of sprites on screen, and more. ...
    Downloads: 2 This Week
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