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AssortedWidgets is an OpenGL+SDL GUI Library, developed for games, 3D techdemos and 3D applications, featuring BSD license, Delegate Code Style, Ability to define custom themes and Common Widgets and Layouts.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
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Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
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Swarm 2 is an intense, Space Invaders style game. While the gameplay is mostly on a 2d plane, the graphics are all rendered in 3d. Enemies swarm at the player's ships at incredible rates, and the user is scored based on how many can be kept at bay.
Engrane3D is a fully working LiveCD OS powered by Slackware/Slax with a personalized set of tools to set, configure clusters, tools for hosting serving, a built-in parallel 3D renderer and a nice set of compilers and libs (SDL,MPI, Mesa).
Crown and Cutlass is a 3d pirate action/adventure game in the spirit of the old Pirates! game. It is written in C++, using OpenGL and SDL with an emphasis on cross-platform compatibility.
snake3d is a variant of the snake game. You are a snake in a 3d world trying to eat as many icosahedrons as possible, which makes your tail longer. There are other snakes (network players) in the world which will try to fail you.
An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.
VMTW (Vaïreni Minhoca Total Warfare) is a project of a 3D, turn-per-turn blast-your-oppenent game (Worms3D like). Players use shotgun, submachines, explosive bananas and air strikes to kill or sunk the ennemy.
Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games. It is built on top of SDL for cross platform use.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
GLSnake3D is a portable 1st/3rd person shooter-like Snake clone with nice OpenGL 3d gfx. A nice multiplayer engine allows online matches. Currently only singleplayer - but makes a load of phun too!
KonQueR is a 3D Real Time Strategy game (RTS), written for linux (C++/OpenGL), but POSIX compliant (only needs SDL and OpenGL to work). You incarnate the emperor of an antique state. You must build a city, collect resources, and finally train an army.