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Survive is a cross-platform development environment that aims to provide an easy way to create 3D games. Survive provides tools that make it easier to design the game, in addition to debugging and profiling tools.
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DCS3D will be a semi parametric and freeform 3d modelling and automated 2d output add on tool kit for AutoCAD. These tools will aid in the design and detailing of structural elements with the main focus being on structural steel and associated struct
RIB Mosaic is aimed at providing a complete RenderMan(TM) development environment for Blender. It provides tools for developers to create and distribute artist friendly GUI's that control custom RIB export. This makes it easy to use Blender with any RenderMan(TM) compliant renderer or render specific feature.
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An application that integrates and visualizes systems biology data from the nanometer to the kilometer scale as interactive 3D representations on the web. Created at Nicholas Provart's lab of the Dept of Cell & Systems Biology, University of Toronto.
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
NxV is an 2D image editor with functionalities dedicated to people who use images analysis systems. Functionalities are : - 2D image Display - Histogram view - Profile of a line - 3D projections - mirror images, invert images. Many files are supported
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow
Graphical editor using HTML5 canvas for input of chemical structures, molecule interactions, as well as protein sequence and 3D structural motifs. Facilitates searches in chemo-informatics, bioinformatics and structural biology .
The Mesh Viewer is an easy to use lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to render the models.
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.