Showing 375 open source projects for "editor game"

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  • 1
    Block Fortress

    Block Fortress

    Open Source Breakout Clone

    A breakout game I wrote during a summer python course. Added experimental Android Support (http://sourceforge.net/projects/blockfortress/files/BlockFortress-1.3-release.apk/download)
    Downloads: 0 This Week
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  • 2
    Mapeditor is a Perl program designed as a basic tool to create and edit maps for various board games. Mapeditor can easily be extended thanks to a modular pack system that allows you to add and remove tile graphics with little efforts.
    Downloads: 0 This Week
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  • 3

    ArkeosSceneEditor3D

    A 3D scene editor for Ogre in Purebasic

    Arkeos Scene Editor 3D is a scene editor for creating game with Ogre 3D. It's created with Purebasic.
    Downloads: 0 This Week
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  • 4
    RoNOTE

    RoNOTE

    Very Powerfull Crossplatform Qt Based Music Note Editor[Still Planing]

    Very Powerfull Crossplatform [Advanced] Music Note Editor [STILL PLANING,DONT DOWNLOAD IT] Qt based project Strong plugin system that can dynamicly connect to all types of application using specified drivers,even JS plugins. Strong editor host provided and shared with all plugins. Allow to import or export files and sounds to all type of music files using dynamic plugins,basically added GuitarPro,... Allow users to use multiple output and input devices such as Internal MIDI System,ISDB...
    Downloads: 0 This Week
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  • 5

    Symla-GameEngine

    GameEngine by SymlaDevelopement

    ...!!! ############## EN: Symla-GameEngine is going to be an Engine for Adventures (first - other Genres can follow!). The now available source code isn't complete because the rest has to be still developed. It's not a real engine yet but will be formed to one. Names and filesnames, whatever are used in because I'm testing and developing my own Adventue "Posti the Game". Furthermore I'll add an editor for creating levels easilly as possible!!!
    Downloads: 0 This Week
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  • 6
    Infraelly
    Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato. It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux. Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has...
    Downloads: 0 This Week
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  • 7
    Jumaru

    Jumaru

    Jump and Run Game

    Multiplatform sidescroller jump and run game entirely written in C. Runs on Linux, Mac OS X and Windows. Uses SDL and has an ingame editor. This game isn't completed yet. Spitting fireballs and collecting item behind "question-blocks" are missing. Co-programmers would be appreciated to finish this game.
    Downloads: 0 This Week
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  • 8

    Mario Survival

    A variation of the classic Mario game with a custom map editor.

    This is a variation of the classic Mario game in which you, Mario, must survive against a never ending onslaught of enemy Mario's. The application includes an in-game map editor, so you can create your own custom maps to play on, as well.
    Downloads: 1 This Week
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  • 9

    EIDB Editor

    Database Editor compatible with Evil Islands game databases format.

    This is outdate version! See the url below. Database Editor compatible with Evil Islands game databases format and other alike databases formats.
    Downloads: 0 This Week
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  • 10

    Matrix Madness

    Jeopardy-like board game for classroom and eLearning

    Matrix Madness is a board game optimized for use in the classroom where two or three players or teams compete for the highest score. An integrated editor is used to create games consisting of common questions types (multiple choice, fill-in blank, etc.). The games can be saved as an XML file, or imported and exported to Questionmark QTI or Blackboard TSV formats.
    Downloads: 0 This Week
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  • 11

    GridSnake

    Grid based game from the XNA Extreme 101 series

    == Requirements == To play this game you will need these installed for XNA to function properly :) 1. .Net Framework 4 http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=24872 2. XNA Framework Redistributable 4.0 http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=20914 == Credits == Design: Alan White (gamestudent.tumblr.com) Sound Files: Generated using sfxr (drpetter.se/project_sfxr.html) Level Editor: Edited using OGMO (ogmoeditor.com)
    Downloads: 0 This Week
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  • 12

    ogm2d

    Delphi-like IDE for cross-platform game development

    Open Game Maker 2D is a free, open source and cross-platform IDE for the individual game developers. It aims to be a Delphi-like RAD environment in 2D game development field.
    Downloads: 0 This Week
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  • 13
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 1 This Week
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  • 14
    A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
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    Downloads: 7 This Week
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  • 15
    Atomic3D

    Atomic3D

    Java3D Scene Creator

    Atomic is a free and open source 3D Scene Creator and Editor. Code Contributions are welcome. Written in Java, Java3D. Currently very much in Beta.
    Downloads: 0 This Week
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  • 16

    SDLDevil

    Sourceport of the classic Descent Level Editor

    SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software. It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
    Downloads: 0 This Week
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  • 17

    NBTEditor

    Editor for NBT Files like Minecraft's "level.dat"

    NBT is a file format developed by Minecraft Developer Markus Persson aka notch. This is an editor for it. It is available under the GNU General Public License version 3
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    Downloads: 47 This Week
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  • 18
    PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D It can be played by 2 players at the same PC or in multiplayer mode over the LAN-network (TCP/IP protocol, uses sockets)
    Downloads: 0 This Week
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  • 19
    Inspired by R-Type 2/3D space shooter. Very easy to edit, few game modes (Arcade, Mission, Campaign) and mission editor.
    Downloads: 0 This Week
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  • 20
    Pertergrin a fantasy role playing game. The player plays the role of a hero going through adventures. Pertergrin is also an role playing game system. This enables you to create or improve a world, towns, items etc. using an Editor.
    Downloads: 0 This Week
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  • 21

    Unidentified Secret Project

    Java platform game.

    Java (LWJGL / Slick) platform game, featuring level editor, homemade launcher.
    Downloads: 0 This Week
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  • 22
    NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX...
    Downloads: 0 This Week
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  • 23
    Mepper is a general purpose 2D tile-based game map editor. It supports several types of game maps. Mepper supports read/write map/resource using plugins, transit terrain automatically. Proposals/bugs please visit: http://groups.google.com/group/mepper
    Downloads: 0 This Week
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  • 24
    Source code for a cliff climbing game. Old VGA code. Designed as an exercise in a kind of process oriented programming, this code includes keystroke buffers that empty in bursts for fancy complex game moves from the keyboard. Early use of a rope in a computer game [I think], also has pitons. A separate cliff editor allows you to create your own sets of cliffs. Become athletic and find yourself perched on a narrow ledge, at 2AM, without a rope.
    Downloads: 0 This Week
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  • 25

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
    Downloads: 0 This Week
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