Showing 83 open source projects for "vertex"

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  • 1
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    ...Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style! Works with all Java versions. No external dependencies. Suitable for study in academic institutions, especially as related to line-drawing accuracy. Particular attention to detail concerning chopping of accumulation errors, using a cast from 64 bit to 32 bit strategy, in the interval [1.0,2.0). ...
    Downloads: 7 This Week
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  • 2
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 13 This Week
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  • 3
    data-science-on-gcp

    data-science-on-gcp

    Source code accompanying book: Data Science on the GCP

    ...The repository is organized into multiple directories that reflect real-world pipelines, such as ingesting data, running SQL-based analytics, streaming data processing, using Spark and Dataproc, applying BigQuery ML, and deploying models with Vertex AI. It emphasizes practical, production-oriented workflows rather than isolated examples, showing how different Google Cloud services interact to form cohesive pipelines.
    Downloads: 2 This Week
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  • 4

    blender2cal3d-exporter

    Blender>2.6 addon to Export an animated rigged to Cal3D file format

    ...Further this exporter is someway designed to deal with complex model with multiple armatures (such as the Miku example)....if you experience problems, consider using a more "regular" exporter Main Features: Dependant armatures merging in one single skeleton Weight threshold based bone elimination (poorly expressed bones removal) Weight threshold based vertex influences elimination (poorly weighted vertex influences removal) Interactive bones removal via virtual armature editing How to use: Pack the Cal3DExporter directory to zip Add it as blender addons See next steps in the wiki TODO: Intermediate unexpressed bone removal (a bone need all its children to be unexpressed to be removed ...so need to developp a bone "shunter" feature IYSWIM )
    Downloads: 2 This Week
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  • 5
    UE Viewer

    UE Viewer

    Viewer and exporter for Unreal Engine 1-4 assets

    Unreal Engine resource viewer (formerly Unreal Model Viewer) is a program for viewing and extracting resources from various games made with Unreal Engine. Sometimes the program is referenced as "umodel", the short of "unreal" and "model viewer". The project was originally named the "Unreal model viewer", however, the name was changed in 2011 to meet the request from Epic Games. Please note that the "official" project's name is "UE Viewer", and a short unofficial name of the project is...
    Downloads: 80 This Week
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  • 6
    G3N

    G3N

    Go 3D Game Engine

    G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using the...
    Downloads: 0 This Week
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  • 7
    Synthclipse

    Synthclipse

    GLSL shader prototyping tool based on Eclipse IDE.

    Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using, compatible with Fragmentarium and Shadertoy (but limited to FS and VS), Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API. To install Synthclipse one can download prepacked Eclipse with Synthclipse feature (see "Files" section above) or update an existing Eclipse using the following Update Site: https://kamil-kolaczynski.github.io/synthclipse/update/ Prepacked version has one advantage: it has nice console logs coloring since it shipped with Grep Console plugin ( https://marketplace.eclipse.org/content/grep-console ) that is configured specially for Synthclipse logs.
    Downloads: 0 This Week
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  • 8
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 1 This Week
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  • 9

    Color Quadrics

    A Blender+BlendBridge addon for Quadrics in Sverchok/Animation Nodes

    A Blender addon to draw quadrics with per vertex colors using the BlendBridge library. The BlendBridge library is distributed as a perk in the TWINGSISTER's internal crowdfunding campaign. The Quadrics addon can be used either in Blender or as a node both in Blender + Sverchok and also in Blender + Animation Nodes License: material contained in this site (brought to you by TWINGSISTER) is for TWINGSISTER personal use only.
    Downloads: 0 This Week
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  • 10
    Descend

    Descend

    Program for drawing 3D surfaces from parametric equations

    Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders. Website: https://descend.mimec.org/
    Downloads: 0 This Week
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  • 11
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant visuals that stay in sync with character motion. It is especially useful for stylized effects where meshes emit data continuously as they deform. ...
    Downloads: 0 This Week
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  • 12
    Downloads: 0 This Week
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  • 13
    G-Store is a prototype of a storage manager for large vertex-labeled graphs.
    Downloads: 2 This Week
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  • 14
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 2 This Week
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  • 15
    Graphal

    Graphal

    Graph algorithms interpreter, IDE, debugger, 3D visualizations.

    Graphal is an interpreter of a programming language that is mainly oriented to graph algorithms. There is a command line interpreter and a graphical integrated development environment. The IDE contains text editor for programmers, compilation and script output, advanced debugger and visualization window. The progress of the interpreted and debugged graph algorithm can be displayed in 3D scene.
    Downloads: 0 This Week
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  • 16
    ViennaGrid is a generic mesh handling library that provides the traversal of structured and unstructured grids in arbitrary spatial dimensions, in particular 1d, 2d and 3d. Quantities can be conveniently stored on mesh elements using ViennaData.
    Downloads: 0 This Week
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  • 17
    ANGEL-Automatic differentiation Nested Graph Elimination Library is a template library using the Boost Graph Library and the Standard C++ Library; it provides sparse representations of c-graphs their dual line graphs and vertex, edge and face elimina
    Downloads: 1 This Week
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  • 18

    Graphlet kernel framework

    Calculates similarity between neighborhoods of two vertices in a graph

    ...The list of available similarity functions includes: cumulative random walk, standard random walk, standard graphlet kernel, edit distance graphlet kernel, label substitution graphlet kernel and edge indel graphlet kernel. The graphlet kernel framework can be used for vertex (node) classification in graphs, kernel-based clustering, or community detection. If you use this framework, please cite the following paper: Lugo-Martinez J, Radivojac P. Generalized graphlet kernels for probabilistic inference in sparse graphs. Network Science (2014) 2(2): 254-276.
    Downloads: 0 This Week
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  • 19
    illustrative_progs

    illustrative_progs

    collection of illustrative programs:small games, simulators: C, Matlab

    a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some...
    Downloads: 34 This Week
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  • 20

    glob

    OpenGL 3D Mesh generating library

    ...The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects). GLOB doesn't do any rendering to the screen and only builds the attributes for the mesh. Thus, the user must provide his own shader programs. However, if there is no current shader program registered, a default one is used which will depict the mesh under simple lighting and texture map. The GLOB API is very simple and intuitive to use, providing opportunities for customization, including that of normal and texture mapping.
    Downloads: 0 This Week
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  • 21
    VASE renderer version 0.4 (VASEr 0.4) is a tessellating library for rendering high quality 2D vector graphics. It is intended for OpenGL 1.1+, but much of the code is API independent C++. Features Premium quality anti aliasing Per vertex coloring and weighting for polylines Linear gradient along curve Feathering for brush like effects
    Downloads: 0 This Week
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  • 22
    This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidia CG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
    Downloads: 11 This Week
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  • 23

    GAuditor - The Graph Auditor Tool

    A graph theory software for academic purposes

    GAuditor is a software for use by students of graph theory. It helps solving problems like discovering the shortest paths from a single source vertex using Algorithyms like Dijkstra, Bellman-Ford and Floyd-Warshall, cycle detection, Eulerian circuit, Hamiltonian cycle, conectivity inspection, Breadth First Search, Depth First Search, etc.
    Downloads: 0 This Week
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  • 24
    C# OO Implementation of Dijkstra's algorithm aimed at finding the path with the minimum cost. It now supports finding the shortest paths from the source vertex to every other vertex. The C# source files are now available.
    Downloads: 0 This Week
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  • 25

    Polyhedra-in-MATLAB/Octave

    Library for working with polyhedra

    Allows user to convert from vertex to facet description and vice versa, convex union of two polyhedra, intercestion of two polyhedra, remove redundant vertices or inequalities from vertex or facet description.
    Downloads: 1 This Week
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