Showing 1145 open source projects for "3d engine"

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  • 1

    FixeEngine

    A 3D rendering / entity engine

    This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
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  • 2

    Kambi VRML game engine

    Game engine supporting many 3D/2D formats and graphic effects

    ...Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser. The "Kambi VRML game engine" is renamed to "Castle Game Engine" (short name castle-engine). For commits and all current information see castle-engine project.
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  • 3
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  • 4

    Blend++

    A cross platform 3d c++ game engine

    Blend++ is a cross platform 3d c++ game engine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!! Check out the blog for current updates about what we are doing and how you can help. :) https://sourceforge.net/p/blendplusplus/blog/ To become a developer click here: https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
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  • 5
    OpenArena

    OpenArena

    Free and open source FPS based on Quake III Arena

    OpenArena aims to be a free, yet compatible clone of Quake III Arena. It also strives to add subtle enhancements such as new gametypes, playermodels and of course maps! Further improvements are incorporated by using the ioquake3 engine.
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    Downloads: 497 This Week
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  • 6
    Lambda Engine

    Lambda Engine

    The Lambda-Engine is a cross platform game engine.

    The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management. It is still *far* from finished, but I am working on it :)
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  • 7

    Sanctuary & Whisper Engine

    Take a look at our work!

    Here, we will be posting free builds of our 3D Game Engine, Whisper Engine, as well as alpha builds for our upcoming video game, Sanctuary.
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  • 8
    GuiObjects

    GuiObjects

    A C++ library to easily create GUI-editable objects

    The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them.
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  • 9

    Overmind

    A 3D multiplayer RPG based in the world of Khoras.

    This project is an attempt to create a decent cross-platform 3D RPG (Overmind Chronicles), and a flexible, highly modular game engine for it (WhisperEngine).
    Downloads: 0 This Week
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  • 10

    IPSA - Inventor Physics Simulation API

    Easy to use physics simulation combining ODE with OpenInventor.

    Create phyiscal simulations easily through IPSA which combines the OpenInventor 3D API with the Open Dynamics Engine (ODE). Scenes are read from .iv files and simulated in the supplied viewer applications. Find it at: http://ipsa.sourceforge.net
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  • 11

    KonSol

    Integrated Architectural Design Program! Intend for BIM!

    "Konsol" 3.0 is a 3D AutoCAD software which supports architectural designs covering from 3D modeling to technical plan-drawing for buildings. As the software oriented towards BIM used on a worldwide scale in architectural design and construction area, it estimates a building on a spatial, functional and elemental basis, designs its 3D architectural model in the way of assembling architectural elements such as walls, windows, door, columns, beams and slabs, and then automatically generates...
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  • 12

    3D Immersive Experience for Mars

    Users can interact with the Mars rovers and follow their journeys.

    The user can interact with the rovers and follow their journeys across the diverse Martian terrains. At various key points in the rover's path, sign posts are clickable to deploy streaming slideshows of acquired science and interesting tidbits. The user will also be able to drill down into panoramas and view Mars at rover level. Using the Unity3D development engine, we were able to integrate the actual terrain DEMS acquired from MRO's HiRISE camera. Additionally, telemetry from the rover...
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  • 13
    Pixcon is an SDK for windows & linux designed to promote the development of graphic applications, games, & image rendering.
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  • 14
    Iccarus and Dadelus School Animation

    Iccarus and Dadelus School Animation

    A java animation for school

    Uses LWJGL and (may) use JBullet physics engine in the future. In 3D.
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  • 15

    F3DC

    Actionscript Flash 3D Controls (GL3DC AS3 version)

    Actionscript Flash 3D Controls (GL3DC AS3 version) This is a Flash 11 version of GL3DC. - Support Truetype fonts - Splines
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  • 16

    Pandamonium Storyteller

    A quick rapid-prototyping level editor using the Panda3d source code.

    ...Working hard throughout Spring of 2011, the changes to Panda LE are significantly made to make the editor more interactive with new features, while retaining the base editor's functions and feel. For more information, please visit the Storyteller section for more details. The Panda LE project's goal is to build a comprehensive Level Editor for the Panda 3D engine. This level editor is based on the basic level editor developed by Gyedo Jeon at Disney for internal purposes. We will be extending the functionality of Gyedo's level editor to make it more suitable for a larger audience. Our specific target user groups are the BVW Class, NHSGA, and the ETC at large. We hope that after the Panda Community gets a chance to review our code that this level editor will be included in the official Panda release. ...
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  • 17

    BRAYTE

    Bruno's RAY Tracing Engine

    Yet another ray-tracer. Mixing Python, CUDA and a specialized compact SDL (Scene Description Language).
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  • 18
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
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  • 19
    Queue is a 3D billiard game. It features a realistic physics engine and supports different billiard variants.
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  • 20
    SimuSpace

    SimuSpace

    Simuspace is an realistic environnement simulator

    The first goal of this project is to create a realistic environnment simulator including most of the last scientist discovery. The domain are astrophysics, geophysics, electromagnetics, ... The second goal of this project is the creation of an interface to use this environnment. In particular the fact that it is possible to connect/command/control some automatic tools (robot, sensor, ... ) note : les images utilisés proviennent de http://www.photo-libre.fr
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  • 21

    njustice

    Simple opensource crossplatform openGL&GLext

    Simple opensource crossplatform openGL&GLext engine with example.
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  • 22
    EV-Engine is a 3D-Engine using OpenGL and SDL and Lazarus/Delphi for full platform support.
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  • 23
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    ...If you want to see the final effect, scroll to the bottom of the page. This tutorial works with version 4.0.0 of the Flint library. This example creates a 2D particle effect. For 3D particle effects the principles are the same but you use a 3D emitter and 3D behaviours. First create a new Flash file (Actionscript 3). Set the stage size to 500 pixels wide and 400 pixels high, set the frame rate to 30 fps and set the background color to black.
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  • 24
    Ray enchanter

    Ray enchanter

    Experimental raycasting engine

    Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....). 1/3 of code is made by tutorials by Lode.vandevenne, so credit goes to him. http://lodev.org/cgtutor/ Distributes under LGPL license.
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  • 25
    NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. ...
    Downloads: 0 This Week
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