Ogre Toolbox is a set of tools for the Ogre 3d Engine. It will contain various tools en documentation that you can use for creating your own game or application. Currently it only contains an home made scene editor for the .scene format.
osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
ASEtoT3D is an application that converts (most) 3DS Max ASE (Ascii Scene Export) files into Unreal T3D brushes, and importantly, correctly preserves the texture coordinates so that the brush does not need to be re-textured.
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Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
A viewer library for Open Scene Graph, using GLUT to create the rendering context and handle input events. This library is useful as an alternative to using Producer.
Framework for 3d simulation, or only 3d rendering.
It provides a scene graph architecture for rendering and allow easy simulation using entities.
(not maintened)
SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
Space simulation Engine written in Delphi 7 using Gl-Scene libraries. Future features: Absolute Flight Freedom, Goods marketing, Many AI Controlled ships, endless space, Galaxy Generator and much more!
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Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc).
Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
dotXsiLoader is a java3d Loader interface implementation to allow loading scene data like Light and Model information into a scenegraph. dotXSI is an ASCII format file format defined by Softimage Co. to store SOFTIMAGE|3D and SOFTIMAGE|XSI scene data.
SAA (SSPLab Audio Analyzer)
It will be able to separate sources, recognize speech and analyze
the auditory scene. It can also synthesize spatialised sounds from
mono recording, edit, analyze via spectrogram, filter and re-sample
signals.
Banyan is a framework to manage 3D CG data in collaborative working environment. It allows parallel, distributed development of 3D scenes through the shared central scene data repository.
CyberX3D for Java is a development package for VRML/X3D and Java3D programmers. Using the package, you can easily read and write the VRML/X3D files, set and get the scene graph information, draw the geometries, run the behaviors easily.
MIP is a set of Matlab m-files to process MPEG traces. It allows MPEG scene boundaries determination based on the GOP sizes. It also allows for dynamic bandwidth allocation according to the characteristics of the scene and a target loss ratio.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
Ping.net is an internet based game engine that offers an XML based scene format called 3DML. 3DML offers a building block based level design metaphor to make level creation easier for the masses. Ping.net will include P2P networking for world sharing.
CityBuilder is an attempt to automate much of the work involved in creating large virtual urban landscapes. The system takes a street map as input, and produces street geometry and a scene graph as output. Applications include games (think GTA*), etc.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
OpenGL based C/C++ dialog, which is drawn on 2D/3D scene. This application provides GUI with themes on all objects (as: Mouse Area, Push Zone, Push Button, Radio Button, Check Box, Scroll, Text Box, List Box, Combo Box, Window and others).
VideoQuery is an application for automatic scene detection and query-by-example on a video database using an image similar to the scene you want to find.