Search Results for "gpu max performance" - Page 15

Showing 388 open source projects for "gpu max performance"

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  • 1
    WhirlwindDB

    WhirlwindDB

    GPU Analytic Database

    A SQL based analytic engine running on an NVIDIA GPU for exceptional performance. We see over 700x performance increase over a well known database on the same machine.
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  • 2
    MXLib is a C++ wrapper around the Intel® Integrated Performance Primitives (IPP) library and NVidia NPP CUDA library. You can use either IPP code (or a subset of functions that do not require IPP) on the CPU side, or use NPP/CUDA on the GPU side, or use both together. The function syntax is similar to that found in MatLab and the library is designed to make it easy to port your code from MatLab to C++.
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  • 3
    Purpose: do a compatible and compact doom engine based on original doom source code by id software, one doom engine compatible with doom2 exe original with slopes destructible architeture more 3d bridges
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  • 4

    Infinium-8

    CryptoNote based currency. Increasing block reward

    Infinium-8 (INF8) is a new privacy-centric coin using the CryptoNote protocol. Infinium-8 was launched 7/18/2014 12:00 UTC Specifications PoW algorithm: CryptoNight [1] Max supply: Infinite Block reward: increasing with difficulty growth [2] Block time: 90 seconds Difficulty: Retargets at every block [1] CPU + GPU mining (about 1:1 performance for now). Memory-bound by design using AES encryption and several SHA-3 candidates. [2] Infinium-8 s the cryptocoin with block reward inincreasing together with difficulty. ...
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  • 5
    Odometer

    Odometer

    Smoothly transitions numbers with ease. #hubspot-open-source

    Odometer is a lightweight JavaScript and CSS library for animating numbers with a smooth rolling effect, similar to a car’s odometer. It provides a visually engaging way to display counters, statistics, or values that update dynamically in dashboards and web apps. The library requires minimal setup—just drop in the script and apply the class to an element, then update the number to trigger the animation. It supports multiple themes and styles, all implemented with CSS so they are easy to...
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  • 6

    BOINC Inactivity Fix

    Lets BOINC manager settings working properly under linux

    This scripts uses boinccmd to activate/deactivate GPU tasks in BOINC. The latest BOINC manager offers you the possibility to choose how many minutes your pc should wait in idle before starting tasks, but in Linux this setting is really bugged, because BOINC manager seems not to recognise the inactivity of the user. This script solves this problem. The control of this script affects only the GPU, because CPU-only tasks are executed at a very low-priority, and they usually won't affect any performance during a typical use of a linux system Configure easily this script opening the .ini file.
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  • 7
    Open Broadcaster Software

    Open Broadcaster Software

    Free, open source software for live streaming and recording

    NOTE: Please visit our website for downloads. Open Broadcaster Software is free and open source software for the purposes of streaming live media content to the internet or to video files. Originally I made Open Broadcaster Software for myself because I thought "why should I pay a subscription for software I could probably write?" And so, I did and Open Broadcaster Software evolved into somewhat of a monster of a project. That's pretty much the Open Broadcaster Software story. I hope...
    Downloads: 2 This Week
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  • 8
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
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  • 9

    FreDec

    Parallelized FREquency DEComposer algorithm

    ...After selection of the initial frequency candidates, the algorithm passes through all their possible combinations and estimates their multi-frequency statistical significance. In the end, it prints out the set of largest frequency tuples that were still found significant. The GPU computing is implemented through CUDA and brings a significant performance increase. It is still possible to run FreDec solely on CPU, if no suitable GPU device is available in the system. See the details of the underlying theory in Baluev 2013, MNRAS, V. 436, P. 807 The description of the algorithm itself can be found in arXiv:1309.0100. ...
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  • 10

    Java/C Comparative Benchmarks

    Java and C Comparative Performance Benchmarks

    A collection of software benchmarks developed to compare the performance of Java with C on identical code. No language libraries were used to avoid implementation differences. Some of the benchmarks are also implemented in Python and Scala. There are benchmarks for bit twiddling, numerical computing, data structure manipulation, concurrent computing, callouts to native libraries, and, graphics processing units (GPU) utilization.
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  • 11

    pachivc2012

    Convert Pachi Go Game to VC2012 on Windows

    Convert Pachi Go Game to VC2012 on Windows. 30 hours' job. The goal is to use GPU to accelerate pachi to KGS 5D even higher with 1 PC with high-end gfx card such as AMD HD7990. AMD HD7990 has 4K processors and 6GB memory. It is good enough to do high-performance calclulations. I tried Feugo. But it is verh hard to convert since it is boost based C++ program.
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  • 12
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects.
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  • 13
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
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  • 14

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
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  • 15
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair to limit the use of the technology to just one game. ...
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  • 16
    achtbit

    achtbit

    An 8 bit emulator created on the scratch, including an assembler.

    ...There is a rudimentary rom that implements some basic functions like line input, or a system clock. Also there is a snake game, (depending on that rom), as a reference and for fun! Take a look, give me your reply! When having ideas for better performance, let me know!
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  • 17

    broodKernel

    Latest i9001 stock kernel, heavily tweaked!

    broodKernel is a kernel that is always based on the latest i9001 kernel, the big difference between an other custom kernel is that broodKernel keeps the original zImage. This means that all stock features are available, in order to tweak it I added a lot of tweaks to the kernels ramdisk. next to the ramdisk tweaks there are 2 init.d scripts which allow you to manage broodKernel the way you want. Visit the github here: https://github.com/broodplank/broodKernel
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  • 18

    Java EE Two-Phase Commit Testkit

    A Portable Thin Client & Server Pair for XA / 2PC Testing

    A portable testing tool to validate the configuration of XA and two-phase commit for Java EE 6 Containers. The tool permits the stress-testing, performance characterization and correct transaction semantics of distributed transactions across Three XA resource managers by Exception Injection. The thin-client can be run from the command-line or inside the IDE. The server side component includes EJB packaging and some simple Web servlet support for retrieving diagnostic and performance data...
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  • 19

    Vocale

    Virtual CUDA Library Extension for Qemu

    This is the source code of Vocale. Vocale is a software project written as part of a master thesis in GPU virtualization at the University of Oslo. Vocale is an extension to the Qemu hypervisor that emulates the CUDA library in Qemu's virtual machines. Applications in the virtual machines can thus use any GPU in the physical machine to accelerate their operation. Function calls and kernel launches are forwarded to the host and executed using the real CUDA library. ...
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  • 20
    SweetOnionCCG2PTBConverter

    SweetOnionCCG2PTBConverter

    A tool that converts CCGBank to PTB

    Conversion between different grammar frameworks is of great importance to comparative performance analysis of the parsers developed on them. This tool can convert CCG derivations to PTB trees by using Max Entropy models as well as visualizing the tree graphs. The main technical innovation presented here is the effective conversion method which achieves a F score over 95%.
    Downloads: 0 This Week
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  • 21
    wxArithmetic

    wxArithmetic

    Simple arithmetic game

    **Beta version binaries are up:** *Windows:* Just unpack the archive and run the exe. *Linux:* Download and run the binary. If it doesn't run, execute "chmod +x wxArithmetic_32bit_linuxTestBinary" and run again. Trouble getting your mind up to speed in the morning? Does every morning at the office seem like monday morning? Calculate 100 arithmetic operations in the morning to warm up for the day. wxArithmetic is a simple arithmetic practice game. It generates random operations...
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  • 22
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  • 23
    This is a simple ray tracing algorithm implementation. The same algorithm is implemented on CPU and GPU with CUDA, and the performance of the GPU based ray tracing is much better than the naive CPU one. cuda and directx sdk are required.
    Downloads: 0 This Week
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  • 24
    Stingray 3 is a high performance engine Sequential Electronic Fuel Injection and Electronic Ignition controller designed specifically for light experimental aircraft and off-road applications.
    Downloads: 0 This Week
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  • 25
    Xna Complete 3D Engine Using Deferred Shading
    Downloads: 0 This Week
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