Showing 42 open source projects for "3d game python"

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  • 1
    PVLE

    PVLE

    C++ lightweight cross-platform game engine

    PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
    Downloads: 0 This Week
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  • 2
    DIG

    DIG

    A library for graph deep learning research

    The key difference with current graph deep learning libraries, such as PyTorch Geometric (PyG) and Deep Graph Library (DGL), is that, while PyG and DGL support basic graph deep learning operations, DIG provides a unified testbed for higher level, research-oriented graph deep learning tasks, such as graph generation, self-supervised learning, explainability, 3D graphs, and graph out-of-distribution. If you are working or plan to work on research in graph deep learning, DIG enables you to...
    Downloads: 0 This Week
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  • 3
    Veldrid

    Veldrid

    A low-level, portable graphics library for .NET

    Veldrid is a low-level, portable graphics library for .NET, providing a unified API over multiple graphics backends such as Direct3D, Vulkan, OpenGL, and Metal. It enables developers to write high-performance, cross-platform graphics applications without being tied to a specific graphics API. Veldrid is suitable for game development, simulations, and other applications requiring advanced graphics capabilities.
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  • 4
    Harmonica

    Harmonica

    A simple, physics-based animation library

    Harmonica is a Go animation library based on simple physics simulation. It provides tools for creating smooth, natural motion in 2D and 3D applications. The project includes spring animation behavior that can make interface movement feel more organic than fixed linear transitions. It also includes projectile-style simulation that is useful for particles, motion effects, and game-like interactions. Harmonica can be used with terminal interfaces, Bubble Tea applications, and graphical projects that need realistic movement. ...
    Downloads: 0 This Week
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  • 5
    gradslam

    gradslam

    gradslam is an open source differentiable dense SLAM library

    gradslam is an open-source framework providing differentiable building blocks for simultaneous localization and mapping (SLAM) systems. We enable the usage of dense SLAM subsystems from the comfort of PyTorch. The question of “representation” is central in the context of dense simultaneous localization and mapping (SLAM). Newer learning-based approaches have the potential to leverage data or task performance to directly inform the choice of representation. However, learning representations...
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  • 6
    I3D models trained on Kinetics

    I3D models trained on Kinetics

    Convolutional neural network model for video classification

    Kinetics-I3D, developed by Google DeepMind, provides trained models and implementation code for the Inflated 3D ConvNet (I3D) architecture introduced in the paper “Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset” (CVPR 2017). The I3D model extends the 2D convolutional structure of Inception-v1 into 3D, allowing it to capture spatial and temporal information from videos for action recognition. This repository includes pretrained I3D models on the Kinetics dataset, with...
    Downloads: 0 This Week
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  • 7
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    ...The codebase is structured as a learning resource, guiding users through the process of building a basic game engine from scratch. It is particularly useful for those interested in retro game development or low-level graphics programming. Overall, tinyraycaster offers a concise and accessible introduction to real-time rendering techniques used in early 3D games.
    Downloads: 0 This Week
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  • 8
    Video Nonlocal Net

    Video Nonlocal Net

    Non-local Neural Networks for Video Classification

    video-nonlocal-net implements Non-local Neural Networks for video understanding, adding long-range dependency modeling to 2D/3D ConvNet backbones. Non-local blocks compute attention-like responses across all positions in space-time, allowing a feature at one frame and location to aggregate information from distant frames and regions. This formulation improves action recognition and spatiotemporal reasoning, especially for classes requiring context beyond short temporal windows. The repo...
    Downloads: 0 This Week
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  • 9

    Ionflux Computer Graphics Toolkit

    Toolkit for 2D and 3D computer graphics

    NOTICE: This repository of IFCG will no longer be maintained. You can find the current version at https://github.com/TehFlux/ifcg The Ionflux Computer Graphics Toolkit is a collection of libraries for 2D and 3D graphics processing. The toolkit is written primarily in C++ and has full Python bindings for all components.
    Downloads: 0 This Week
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  • 10
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. ...
    Downloads: 1 This Week
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  • 11

    Tygamusic

    A pygame music lib.

    This lib was produced while I was programming an other program/game. I was tired of pygame's bad system of handling playlists and the management of music in general. With this lib I want to create an layer that allows you to interact with the music, how you would expect it. Currently featuring: -Playlist -Normal pausing and resuming (played time isn’t lost when new song is loaded) -Automatic recognition of songs and adding them to a separate list
    Downloads: 0 This Week
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  • 12
    Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed. www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
    Downloads: 10 This Week
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  • 13
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 0 This Week
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  • 14
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 15
    Vector3D SSE
    A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
    Downloads: 0 This Week
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  • 16
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 17

    golib

    C++ collection mostly for image processing

    libGo is a C++ class library containing all kinds of things that proved useful to me. Included are: - Linear algebra, using LAPACK and CBLAS - V4L(1) image grabber - Multithreading - Image containers (up to 3D) - Some simple optimisation code - Python embedding helper - Matlab interface - .. and other things, have a look at the HTML documentation! golib grew over many years, things I had use for have been added now and then. Some parts are better taken care of than others. If you find anything spectacularly wrong or badly documented, and need assistance, please drop me a line.
    Downloads: 0 This Week
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