Showing 6 open source projects for "latency"

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  • 1
    libSQL

    libSQL

    libSQL is a fork of SQLite that is both Open Source

    libSQL is an open-source, community-driven fork of SQLite maintained by Turso. It aims to modernize SQLite by optimizing for performance and availability, targeting distributed and low-latency applications. SQLite has solidified its place in modern technology stacks, embedded in nearly any computing device you can think of. Its open source nature and public domain availability make it a popular choice for modification to meet specific use cases. libSQL will always be able to ingest and write the SQLite file format. We would love to add extensions like encryption, and CRC that require the file to be changed. ...
    Downloads: 8 This Week
    Last Update:
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  • 2
    Oboe

    Oboe

    Oboe is a C++ library that makes it easy to build high-performance

    oboe is a C++ library for building high-performance audio apps on Android, providing a unified, low-latency API over AAudio and OpenSL ES. It abstracts device and API-version differences so developers can focus on audio processing instead of platform quirks. The library emphasizes minimal latency and glitch-free playback/recording via tuned buffer strategies and callback-driven I/O. It supports features like floating-point audio, channel configuration, sample-rate negotiation, and stream sharing to match device capabilities. ...
    Downloads: 0 This Week
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  • 3
    Quake3e

    Quake3e

    Improved Quake III Arena engine

    Quake3e is a modernized fork of id Software’s Quake III Arena engine, tailored for mod developers and competitive players. It includes numerous technical improvements while preserving the core gameplay and mod compatibility of the original. Focused on performance, security, and extended modding capabilities, it has become a popular base for competitive tournaments and engine forks. With its updated rendering path and support for high refresh rates, Quake3e offers a slick and responsive...
    Downloads: 11 This Week
    Last Update:
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  • 4
    Competent Audio

    Competent Audio

    Machine graph audio engine for computer games

    Competent Audio (CA) is an audio engine suitable for video games. It is written in C, but is designed for interoperability with other languages. Windows and Linux binaries for x86 and amd64 are available. CA uses a machine graph model with support for arbitrary numbers of machines, limited only by the available system resources: - Samplers play back audio clips. - Mixers combine audio signals and optionally perform signal processing. - Sinks send audio signals to an output...
    Downloads: 0 This Week
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  • 5
    FastFlow: programming multi-core

    FastFlow: programming multi-core

    Pattern-based multi/many-core parallel programming framework

    ...FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on commodity multi-core. FastFlow works on x86, x86_64, PPC, ARM, and Linux, Mac and Win XP/7. From Jan 1, 2018 code development migrated on GitHub at https://github.com/fastflow/fastflow
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    Downloads: 0 This Week
    Last Update:
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  • 6
    LAMA

    LAMA

    Heterogeneous Software Development Accelerated

    ...The framework supports multiple target platforms within a distributed heterogeneous environment. It offers optimized device code on the backend side, high scalability through latency hiding and asynchronous execution across multiple nodes. LAMA's modular and extensible software design supports the developer on several levels, regardless of whether writing his own portable code with the Heterogeneous Computing Development Kit or using prepared functionality from the Linear Algebra Package, the user always gains high productivity and maximum performance.
    Downloads: 0 This Week
    Last Update:
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