oboe is a C++ library for building high-performance audio apps on Android, providing a unified, low-latency API over AAudio and OpenSL ES. It abstracts device and API-version differences so developers can focus on audio processing instead of platform quirks. The library emphasizes minimal latency and glitch-free playback/recording via tuned buffer strategies and callback-driven I/O. It supports features like floating-point audio, channel configuration, sample-rate negotiation, and stream sharing to match device capabilities. Example apps and utilities demonstrate best practices for thread priority, audio mixing, and underrun handling. By aligning with the native audio stack, oboe enables professional music apps, real-time communications, and games to achieve consistent audio performance across a wide range of devices.

Features

  • Unified API over AAudio and OpenSL ES for broad device coverage
  • Callback-based, low-latency audio I/O for playback and recording
  • Flexible format negotiation including sample rate and channel count
  • Floating-point pipelines and tuned buffering for stability
  • Examples for thread priority, mixing, and underrun recovery
  • Designed for real-time music, VOIP, and gaming scenarios

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License

Apache License V2.0

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Additional Project Details

Programming Language

C

Related Categories

C Libraries

Registered

2025-10-09