The Wheefun Graphics Library (WFGFX) library implements basic graphics primitives that are designed to be used portably between different backends. The basic implementation includes support for the C and C++ programming languages. WFGFX at its core provides interfaces for manipulating both raster and vector images through an abstract graphics context; in many cases, several low-level primitives exist for more direct manipulation.
GLSLmath provides C++ math operations as defined by GLSL. For example, it provides methods to easily setup viewing transformations and perspective projections.
GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid...
The CML (Configurable Math Library) is a free, open-source C++ vector, matrix, and quaternion math library designed for use in games, graphics, computational geometry, and related applications.
Please note: the CML source has moved to GitHub:
https://github.com/demianmnave/CML
MDSTk is a collection of 2D/3D image processing tools aimed at medical images. It contains routines for volume data processing (3D filtering, segmentation, etc.) as well as fast low-level vectorgraphics library for surface and tetrahedral meshing.
MDSTk has been forked by 3Dim Laboratory s.r.o. to provide better support and further push its development forward. Please check VPL (Voxel Processing Library) project available on Bitbucket (https://bitbucket.org/3dimlab/vpl).
Picasso is a high quality vector graphic rendering library. It supports paths, matrices, gradients, patterns, images, and TrueType fonts. It is like Cairo, GDI Plus, and Quartz2D. It is based on AGG for raster rendering.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack