Showing 8 open source projects for "physics software"

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  • 1
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 0 This Week
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  • 2

    SoAx

    Structure of Arrays of multiple types

    Structures of arrays (SoA) are generally faster than arrays of structures (AoS) while AoS are more handy. This project (SoAx) combines the advantages of both. By means of C++(11) meta-template programming SoAx achieves maximal performance (efficient use of vector units and cache of modern CPUs) while providing a very convenient user interface (including object-oriented element handling) and flexibility. It has been designed to handle list-like sets of particles (similar to struct {int id;...
    Downloads: 0 This Week
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  • 3
    This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
    Downloads: 0 This Week
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  • 4
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
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  • 5
    cuLsoda is an implementation of the Livermore Solver for Ordinary Differential Equations with Automatic switching for stiff and non-stiff problems (LSODA), written in NVIDIA's C for CUDA GPGPU API. NOTE: This repository is now deprecated and replaced by a new one at GitHub: https://github.com/Celemourn/cuLsoda
    Downloads: 0 This Week
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  • 6
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 7
    satpos

    satpos

    c++ library for calculating the position of a satellite

    This library is used to calculate the position of a satellite or the moon on any geographical location on the earth's surface. The Library is writte in C++ and OOP. The Actual Status of the Library can download from the svn-repository. On my website oe5tpo.com can you find infos about satpos, but this infos are all in German!
    Downloads: 0 This Week
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  • 8
    RooCARDS is a set of C++ classes written for the ROOT analysis framework which interface ROOT to the Stuttgart Neural Network Simulator (SNNS). This interface is based on a concept originally developed by Professor Yibin Pan at the UW-Madison.
    Downloads: 0 This Week
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