Search Results for "interactive simulations"

Showing 9 open source projects for "interactive simulations"

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  • 1
    mimosa
    Mimosa is a modeling and simulation platform, covering the process from building conceptual models to running the simulations. The specification uses ontologies and an extensible set of formalisms for the dynamics. The simulation kernel is based on DEVS.
    Downloads: 7 This Week
    Last Update:
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  • 2
    open-dis

    open-dis

    Open-DIS implements the IEEE DIS protocol in multiple languages.

    An open source implementation of the Distributed Interactive Simulation (IEEE-1278) standard in C++, C-Sharp, Objective-C, Java, Javascript and XML. Example applications including sending and receiving native DIS traffic, X-Plane plugin, and WebSocket/Javascript/WebGL applications. See the individual code directories for each package of interest. This project is inactive and has migrated to a GitHub project at https://github.com/open-dis
    Downloads: 11 This Week
    Last Update:
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  • 3
    Jasper Protocol Simulator

    Jasper Protocol Simulator

    Jasper supports interactive and graphical simulation of protocols

    This protocol simulator provides the capability for interactively and graphically simulating a wide variety of communications protocols. Simulations of various well-known protocols are pre-defined, and the range of protocols can be extended through programming. The simulator is written in Java, and so can be used on nearly any platform with a web browser and/or a Java environment.
    Downloads: 5 This Week
    Last Update:
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  • 4
    Interactive Web Physics
    Interactive Web Physics is a Java, Web-based animation and problem designer tool. Anyone can quickly design mathematics or physics animations and simulations that run in a web browser. Unlike other solutions, no knowledge of programming is required.
    Downloads: 2 This Week
    Last Update:
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  • 5
    CommandCentre

    CommandCentre

    Command Centre

    Free to join for developers who support the Free Software Foundation cause. This is my research project from 2003, which I recently updated with acceleration- and console changes (Surround Sound, Doppler Effects, Device Updates, Physics) in a long weekend but project should be considered abandoned. Additionally, the Performer libraries have been abandoned by Silicon Graphics. Minor setup- and make reconfiguration bugs, no changes planned. The Command Centre is a Simulation Programming...
    Downloads: 2 This Week
    Last Update:
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  • 6
    Agent.GUI

    Agent.GUI

    The Project moved to github https://github.com/EnFlexIT/AgentWorkbench

    The project has moved to github https://github.com/EnFlexIT/AgentWorkbench Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
    Downloads: 1 This Week
    Last Update:
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  • 7
    The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Grapple

    Grapple

    GRAPPLE-Generic Responsive Adaptive Personalized Learning Environment

    ...The same TEL environment can be used/accessed at home, school, work or on the move (using mobile/handheld devices). GRAPPLE includes authoring tools that enable educators to provide adaptive learning material to the learners, including adaptive interactive components (visualizations, simulations, virtual reality). Authoring includes creating or importing content, assigning or extracting meaning from that content, designing learning activities and defining pedagogical properties of and adaptation strategies for the content and activities.
    Downloads: 1 This Week
    Last Update:
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  • 9
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
    Downloads: 0 This Week
    Last Update:
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