Search Results for "interactive simulations"

Showing 67 open source projects for "interactive simulations"

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  • 1
    OpenMAIC

    OpenMAIC

    Open Multi-Agent Interactive Classroom

    OpenMAIC is an open-source multi-agent learning platform built to turn a topic or uploaded material into a fully interactive classroom experience with minimal setup. It is designed around coordinated AI roles, including teacher-like and classmate-like agents that can present information, respond in real time, and participate in live educational dialogue. The platform generates multiple learning scenes rather than a single static output, including slides, quizzes, interactive simulations, and project-based activities, which makes it feel closer to a guided lesson than a simple content generator. ...
    Downloads: 53 This Week
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  • 2
    Trial

    Trial

    A modular Common Lisp game engine

    Trial is a real-time, 3D game engine written in Common Lisp, offering a modern and modular approach to game development using the expressive power of Lisp. Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit from dynamic development environments and rapid prototyping.
    Downloads: 8 This Week
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  • 3
    MuJoCo

    MuJoCo

    Multi-Joint dynamics with Contact. A general purpose physics simulator

    MuJoCo, developed and maintained by Google DeepMind, is a high-performance physics engine designed for simulating complex, articulated systems that interact through contact. It is widely used in research fields such as robotics, biomechanics, computer graphics, animation, and machine learning, where fast and accurate physics simulations are essential. The engine provides a robust C API optimized for real-time computation, making it suitable for scientific research and advanced simulation environments. MuJoCo’s core architecture is performance-tuned and utilizes preallocated data structures created through an XML-based compiler. The platform includes built-in interactive visualization using OpenGL and a native graphical interface for analyzing and testing simulations. ...
    Downloads: 37 This Week
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  • 4
    Yampa

    Yampa

    Functional Reactive Programming domain-specific language

    Yampa is a Functional Reactive Programming (FRP) library for Haskell, specifically designed for modeling hybrid systems that involve both continuous and discrete time behaviors, such as games, simulations, robotics, and reactive systems. Based on the concept of signal functions, Yampa offers a declarative way to model time-varying values and their transformations, making it easier to manage complex time-based logic without resorting to imperative state management. It is grounded in strong mathematical foundations and is well-suited for real-time and interactive systems where temporal behaviors are central.
    Downloads: 0 This Week
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  • 5
    Sandspiel

    Sandspiel

    Creative cellular automata browser game

    Sandspiel is an interactive, browser-based cellular automata simulation game that allows users to experiment with physics-like behaviors using simple elements such as sand, water, fire, and plant matter. Built with Rust compiled to WebAssembly and rendered using WebGL, it achieves high-performance simulation directly in the browser without requiring installation. The project focuses on creative exploration, enabling users to draw elements onto a canvas and observe emergent behaviors as they...
    Downloads: 21 This Week
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  • 6
    Menagerie

    Menagerie

    A collection of high-quality models for the MuJoCo physics engine

    ...The collection spans a wide range of categories including robotic arms, humanoids, quadrupeds, mobile manipulators, drones, and biomechanical systems. Users can access models directly via the robot_descriptions Python package or by cloning the repository for use in interactive MuJoCo simulations.
    Downloads: 7 This Week
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  • 7
    The Book of Shaders

    The Book of Shaders

    Step-by-step guide through the complex universe of fragment Shaders

    ...Later chapters explain shaping functions, colors, geometric forms, matrices, patterns, randomness, noise, and fractal techniques. The material then expands into image processing, simulations, lighting, normal maps, ray marching, environmental mapping, reflection, and refraction. Interactive examples help readers connect mathematical expressions with rendered results. The repository also contains translations, galleries, a glossary, offline navigation guidance, and instructions for running examples on devices such as Raspberry Pi.
    Downloads: 4 This Week
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  • 8
    CodeWorld

    CodeWorld

    Educational computer programming environment using Haskell

    CodeWorld is an educational programming environment that uses a Haskell-inspired language to teach computational thinking through graphics and interactive animation. The web-based IDE provides immediate visual feedback: students write code that draws shapes, composes pictures, and responds to events to build simple games and simulations. Its API emphasizes mathematics and geometry rather than low-level UI details, making it approachable for classrooms and self-learners. Projects run in the browser, leveraging a compiler pipeline that turns the high-level code into JavaScript so no installation is required. ...
    Downloads: 1 This Week
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  • 9
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures,...
    Downloads: 3 This Week
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  • 10
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    HY-WorldPlay is a Hunyuan AI project focusing on immersive multimodal content generation and interaction within virtual worlds or simulated environments. It aims to empower AI agents with the capability to both understand and generate multimedia content — including text, audio, image, and potentially 3D or game-world elements — enabling lifelike dialogue, environmental interpretations, and responsive world behavior. The platform targets use cases in digital entertainment, game worlds,...
    Downloads: 2 This Week
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  • 11
    Galatea: Multi-agent simulations

    Galatea: Multi-agent simulations

    DEVs with Multi-agent Simulation Platform

    GALATEA: Glider with Autonomous, Logic-based Agents, TEmporal reasoning and Abduction. GALATEA is a family of languages to model multi-agent systems to be simulated in a DEVS, multi-agent platform. GALATEA is software to model and simulate multi-agent systems. It is the product of two lines of research: simulation languages based on Zeigler's theory of simulation and logic-based agents. There is, in GALATEA, a proposal to integrate, in the same simulation platform, conceptual and concrete...
    Downloads: 0 This Week
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  • 12
    Canvas UI

    Canvas UI

    A library of creative canvas components

    ...Each component ships as editable source through a shadcn-compatible registry with typed properties and practical defaults. The library is built for developers who want expressive visual effects without replacing accessible, interactive HTML.
    Downloads: 1 This Week
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  • 13
    Ruby 2D

    Ruby 2D

    The Ruby 2D gem

    Ruby2D is a simple and elegant 2D graphics library for the Ruby programming language, designed to make it easy to build games, simulations, and interactive applications. Built atop SDL2 and OpenGL, Ruby2D abstracts away the complexity of low-level graphics programming while exposing enough control for performance and flexibility. It supports images, text, sounds, and basic geometric shapes, making it ideal for learning graphics or quickly prototyping ideas with Ruby.
    Downloads: 1 This Week
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  • 14
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    WorldGen is an AI model and library that can generate full 3D scenes in a matter of seconds from either text prompts or reference images. It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains consistent as you move around. ...
    Downloads: 5 This Week
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  • 15
    Materials Discovery: GNoME

    Materials Discovery: GNoME

    AI discovers 520000 stable inorganic crystal structures for research

    ...Using GNoME, DeepMind identified 381,000 new stable materials, later expanding the dataset to include over 520,000 materials within 1 meV/atom of the convex hull as of August 2024. The repository provides datasets, model definitions, and interactive Colabs for exploring these materials, computing decomposition energies, and visualizing chemical families. Additionally, it includes JAX-based implementations of GNoME and Nequip—the latter being used to train interatomic potentials for dynamic simulations.
    Downloads: 5 This Week
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  • 16
    three-d

    three-d

    Makes it simple to draw stuff across platforms (including web)

    three-d is a lightweight and modern 3D rendering library written in Rust that targets both native and WebAssembly environments, providing a simple yet powerful abstraction over GPU-based graphics APIs. It is designed to make 3D graphics programming accessible while still offering fine-grained control over rendering pipelines, materials, lighting, and camera systems. The library leverages modern graphics standards such as OpenGL and WebGL to deliver high-performance rendering across...
    Downloads: 0 This Week
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  • 17
    Diffusion for World Modeling

    Diffusion for World Modeling

    Learning agent trained in a diffusion world model

    Diffusion for World Modeling is an experimental reinforcement learning system that trains intelligent agents inside a simulated environment generated by a diffusion-based world model. The project introduces the idea of using diffusion models, commonly used for image generation, to simulate the dynamics of an environment and predict future states based on previous observations and actions. Instead of interacting directly with a real environment, the reinforcement learning agent learns within...
    Downloads: 0 This Week
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  • 18
    nw_wrld

    nw_wrld

    nw_wrld is an event-driven sequencer for triggering visuals

    ...It also includes utilities to derive metadata from worlds, such as climate distributions, strategic points of interest, and navigable paths, which can be consumed by gameplay systems or AI agents. For teams building games or simulations, nw_wrld provides a reusable foundation that reduces upfront world design costs while enabling endless variety.
    Downloads: 0 This Week
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  • 19
    2D-Physics

    2D-Physics

    2D physics simulation with circle collision detection using C++.

    2DPhysics is a real-time physics simulation engine built with C++ and OpenGL for gravitational and electric field simulations. Features include accurate gravitational and electric force calculations, real-time collision detection, and an interactive ImGui interface. Users can create circles with customizable mass, radius, and charge properties, then observe interactions with configurable fields. Supports drag-and-drop manipulation, adjustable time scale, and velocity visualization. ...
    Downloads: 1 This Week
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  • 20
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    ...It offers a comprehensive set of physics features like gravity, collisions, restitution (bounces), friction, sleeping bodies, and constraint systems that enable developers to build interacting objects with realistic motion. This engine can power everything from dynamic interactive animations and educational simulations to fully fledged physics-based games, and it works across major browsers and devices. Through modules such as Matter.Body, Matter.Composite, and Matter.Constraint, developers can create complex scenes with multiple bodies, jointed structures, and collision responses. Matter.js is popular in the web development community due to its simplicity, extensibility, and rich documentation, allowing both beginners and experienced programmers to leverage physics without deep expertise.
    Downloads: 4 This Week
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  • 21
    Burn To The Brim

    Burn To The Brim

    Utility for efficiently grouping files and folders together

    **Burn To The Brim** is a highly efficient archiving utility designed to solve the classic subset-sum (bin packing) optimization challenge. It intelligently selects and groups files and directories (documents, high-fidelity media, or raw back-ups) to optimally fill recordable Blu-Rays, USB drives or custom-capacity storage drives. By recursively scanning your designated folders, BTTB matches item sizes to your media capacity, finding a near-perfect selection in milliseconds and an...
    Downloads: 2 This Week
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  • 22
    Generative Agents

    Generative Agents

    Generative Agents: Interactive Simulacra of Human Behavior

    Generative Agents is the research implementation behind a simulation of computational agents that exhibit believable human-like behavior. It combines a Python-based agent simulation with a browser-accessible game environment representing a small virtual town. Agents operate through stored memories and language-model-driven behavior while moving and interacting inside the environment. Users can start new simulations, advance them by configurable time steps, and save their progress for later...
    Downloads: 0 This Week
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  • 23
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
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    Downloads: 9 This Week
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  • 24
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    ...It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. It integrates seamlessly with existing Android applications through a Java-based API and supports popular VR platforms such as Google Cardboard and Daydream. Originally used across multiple Google VR products, Lullaby serves as a foundation for building interactive worlds, responsive UIs, and dynamic simulations within immersive environments.
    Downloads: 2 This Week
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  • 25
    mimosa
    Mimosa is a modeling and simulation platform, covering the process from building conceptual models to running the simulations. The specification uses ontologies and an extensible set of formalisms for the dynamics. The simulation kernel is based on DEVS.
    Downloads: 7 This Week
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