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Epical is a Java based, sandbox game (http://en.wikipedia.org/wiki/Sandbox_game).
It uses Java Monkey Engine for the 3D rendering and ODE for the physics.
The COG engine is a full-featured, cross-platform, open-source game engine written in Java. The engine will provide low to mid-level libraries for networking, sound, graphics, physics, and artificial intelligence.
JOODE, the Java Object Orientated Dynamics Engine. This project is a port of the popular open source physicsengine ODE. see http://www.javagaming.org/forums/index.php?board=11.0
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
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Java platform game that incorporates a 2d physicsengine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.
SmartBoard is the physic2D simulation program. It makes a user can freehand draw an object , and then simulate it, so SmartBoard is able to help a user to understand physic easily. We implement and edit Phys2D library to be physical engine of SmartBoard.
This proyect intents to implement a multi-platform java-based sail boat simulator. We are planning to use the Java 3D API for the 3D engine and implement ourselves the physicsengine. In the future, we expect to provide network support and a AI modul
JGP is a GUI for gnuplot (http://www.gnuplot.info/).
It is made for all those who just love gnuplot but who found
that organizing a large number of datasets and plots from the command line is inconvenient.
JGP uses gnuplot as plotting engine.
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jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
The General Intensional Programming System (GIPSY) consists in three modular sub-systems: The General Intensional Programming Language Compiler (GIPC) ; the General Eduction Engine (GEE), and the Intensional Run-time Programming Environment (RIPE).
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
A flexible and easy-to-use physicsengine for 2d written in java. A similar engine for 3d in c++, and a AI able to interact with the physicsengine, affecting the world, written in c++ using neural nets and genetic algorithms.
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
A software library to bridge Simpull, a 2D Java PhysicsEngine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!