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The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source!
The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.
TWX Proxy is a new Trade Wars 2002 helper program designed to assist experienced players of the game in their 'art'. TWX Proxy is built completely on user scripts - no scripts or game features are built into it, except the game information recorder.
This is a complete API to access World of Warcraft armory at battle.net. This also includes cache control, so you can keep below the daily request limit.
Ideas is more than welcome.
Change log: http://sourceforge.net/p/wowarmoryapi/home/Changelog
Up to date MUD client evolved from the original MudMaster
Next generation MudMaster GUI. Win32 GUI MUD client with triggers, aliases, scripting, and DLL plugins for extra features such as displaying chat and other in game channels in a separate window. Now supports a multi-line, variable width status bar and multiple interacting windows. User customized script buttons in the status bar let you add mouse click functionality. Has web interactivity via the /showMeViaWeb command.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Wolfpack is an open source server implementing the protocol used by the massive multiplayer online game Ultima Online. It aims for full support of the Ultima Online protocol and tries to mimic the same gameplay as the original.
3d peer to peer chatroom where associated pairs of text gravitate
A 3d chatroom where the things people write gravitate toward eachother based on total strength of associations between those short texts. Strength is a competition of who spends the most computing time trying to associate the texts, similar to Bitcoin's "proof of work" system. While there is unlimited space in the system overall, the space around any specific text is limited by 3d space, which drives competition for what people want that text to be associated with. It can be used like a...
ProtoMUCK is a derivitive of NeonMUCK, which integrates new features from later Fuzzball muck servers, ideas from the GlowMUCK server, and is made to be more flexable, stable, secure, enhancing the MUCK for both user-end and admin alike.
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MajorMUD Control Panel is a PHP website designed so that the users can lookup online information about their in game characters. It also will give Sysops the ability to edit content remotely via an online control panel. http://www.quicksilverbbs.com
EasyeMud provides a server, graphical client and a set of tools for creating and administering graphical online multi user dungeon (MUD) type games. Game content and logic are written in scripts similar to the Basic programming language.
ANTE is a very powerful HTTP and Telnet mud server, with a full cgi and fast-cgi interface to do PHP and scripts written in any language the operating system can run, communicating bi-directionally. Raising the Ante
JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
Web based application to host multiplayer strategy/role playing game. The administrator can create multiple games/worlds in an only server and the users can choose which games to play (once registered).
Make AJAX/PHP avatar worlds on websites. Build visualized, real multi-user communities, fora and chat rooms. See your buddies wander around. From card games to virtual RPG worlds, DutchPIPE makes it possible. The future: interconnected DutchPIPE sites.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
MOOD is a new MOO (MUD Object Oriented) style server, inspired by LambdaMOO. It IS NOT compatable to existing Lambda databases, and WILL make syntactic changes to the MOO programming language, and structural changes to MOO Objects.