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Our Kalonline Server Emulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
ncLog is the only tool to save the information in the console(.log) (=chat and system messages) not only permanently, but also in a structured way, so you can examine your daily achievements (such as your daily income/spendings).
A server emulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
GameWatch is a game server browser that retrieves server list, search servers, ping them, look for buddies, and all the classical stuff of this kind of program. The first games supported are Unreal Tournament 2003 and Half-Life (and mods).
...The Remnants project seeks to provide a framework in which players can enjoy a persistent world without being held hostage by proprietary pay servers. Can a few new tools extend the MUD dimension?
A generic framework for making a Online Role Playing Game (or another type of online game) based on .Net. It is designed with the Noob in mind, but it is a good baseline for anyone wanting to start a new ORPG project.