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The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source!
The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.
Up to date MUD client evolved from the original MudMaster
Next generation MudMaster GUI. Win32 GUI MUD client with triggers, aliases, scripting, and DLL plugins for extra features such as displaying chat and other in game channels in a separate window. Now supports a multi-line, variable width status bar and multiple interacting windows. User customized script buttons in the status bar let you add mouse click functionality. Has web interactivity via the /showMeViaWeb command.
Wolfpack is an open source server implementing the protocol used by the massive multiplayer online game Ultima Online. It aims for full support of the Ultima Online protocol and tries to mimic the same gameplay as the original.
ProtoMUCK is a derivitive of NeonMUCK, which integrates new features from later Fuzzball muck servers, ideas from the GlowMUCK server, and is made to be more flexable, stable, secure, enhancing the MUCK for both user-end and admin alike.
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EasyeMud provides a server, graphical client and a set of tools for creating and administering graphical online multi user dungeon (MUD) type games. Game content and logic are written in scripts similar to the Basic programming language.
ANTE is a very powerful HTTP and Telnet mud server, with a full cgi and fast-cgi interface to do PHP and scripts written in any language the operating system can run, communicating bi-directionally. Raising the Ante
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
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Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with
Dirt is a mud/muck/mush/moo/telnet client for linux with plugins for perl and python scripting. It is text-based and features: color, scrollback, history, autocomplete, alias, trigger (even on ansi), zchat/mudmaster chat, mudftp, MCCP, and a help system.
...The Remnants project seeks to provide a framework in which players can enjoy a persistent world without being held hostage by proprietary pay servers. Can a few new tools extend the MUD dimension?
Quickly OTServ is an OTServ project. It's public and anyone can use it. If you know any bug or issue, please post it in the bug tracker. It's based on OpenTibia project. You can get more information about OpenTibia visiting: http://sourceforge.net/proj