Showing 124 open source projects for "c-support.vim"

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  • 1
    XSB
    Logic Programming and Deductive Database system (Tabled Prolog) for Unix, Mac, and Windows.
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    Downloads: 52 This Week
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  • 2
    Dead Deer 3.14.92.2026

    Dead Deer 3.14.92.2026

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. ...
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    Downloads: 56 This Week
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  • 3
    Amoeba

    Amoeba

    Linux Command Line Learning Program

    Amoeba is a Linux command-line learning program that observes and adapts to the Linux command line storing learned strings and their usage data. It enhances command-line proficiency by capturing command outputs, adapting string lengths, and periodically saving knowledge. Sandboxing is essential for security, and optionally a virtual machine would further isolates it from the host system. Contributions and improvements are encouraged via the GitHub repository.
    Downloads: 1 This Week
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  • 4
    A rudimentary 3D computer game that utilises artificial neural networks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
    Downloads: 0 This Week
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  • 5
    Flora-2
    Flora-2 is a powerful knowledge representation and reasoning system designed for building knowledge-intensive applications. It is based on F-logic, HiLog, Transaction Logic, and also supports defeasible reasoning. Applications include intelligent agents, Semantic Web, ontology management, and more. If you use Flora-2 and like it, please acknowledge it in your project!
    Downloads: 4 This Week
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  • 6
    This project is moved to github: https://github.com/sokirko74/aot
    Downloads: 0 This Week
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  • 7
    PLaTHEA

    PLaTHEA

    People Localization and Tracking for HomE Automation

    PLaTHEA is a stereo vision based indoor localization and tracking system. The system acquires a stereo video stream from different kind of input devices included not-synchronized network cameras. An usage tutorial for an older is provided at http://www.dis.uniroma1.it/~leotta/demos/plathea/plathea.html. If you want to use this code please cite the research paper at https://onlinelibrary.wiley.com/doi/abs/10.1002/spe.2262.
    Downloads: 1 This Week
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  • 8
    C++ Fuzzy Logic Programming Library - For problem solving in the fuzzy logic domain. It has an object oriented API well suited to C++ syntax for direct inclusion in source code. Portable to platforms that support the C++ STL.
    Downloads: 0 This Week
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  • 9
    WumpusWorld-CSharp

    WumpusWorld-CSharp

    A Wumpus World in c# and prolog with a GUI

    Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig). This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI. C# has the main environment of the game and the GUI The GUI was created using WPF , Windows Presentation Foundation Prolog is used as the knowledgebase of the agent of Wumpus World In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog. Author: Abdulrahman Zakrt Date: Jan.02, 2018 Requirements This implementation of Wumpus World uses prolog and is based on Dotnet and requires the following: 64 bit windows machine , Currently the game only supports 64 bit machines SWIPL(v6.6.6) 64 bit (Installed automatically by the game if not available) Latest Version of DotNet (Installed automatically by windows) How to Use In order to use the GUI only you can use the setup.exe in the SetupFiles.
    Downloads: 0 This Week
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  • 10

    Game of Giants - 2 player AI

    2 Player (Bot or Human) AI Gaming

    Game of the Giants is a two-player board game which is played on a 10x10 grid of cells. Each player has four giants having initial configuration as shown in starting stage. A move consists of two subsequent actions: 1. One moves one of one's own giant one or more empty squares in a straight line (orthogonally), exactly as rook moves in chess, it may not cross or enter a square occupied by a giant or an arrow. 2. After moving, the giant shoots an arrow from its landing square to another...
    Downloads: 0 This Week
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  • 11
    Spark - A generic physical simulator
    Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
    Downloads: 6 This Week
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  • 12
    nunn

    nunn

    This is an implementation of a machine learning library in C++17

    nunn is a collection of ML algorithms and related examples written in modern C++17.
    Downloads: 2 This Week
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  • 13
    aCompute

    aCompute

    Aims to enable researcher to tap in to mobile computing capability

    ...new resources can be added and removed from the system on fly; in layman terms the project will create an agent program that enable sharing & execution of program among all the available resources whether it be desktop, laptop, pda . thereby one can accelerate research to the very extent of resource availability with out bothering about anything... C++11v Upcoming.
    Downloads: 1 This Week
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  • 14
    Redqueen Chess Engine
    Redqueen is an UCI (Universal Chess Interface) only compatible chess engine written in C++.
    Downloads: 5 This Week
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  • 15
    OpenCity is another 3D city simulator. You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. Version 0.0.6stable is now available for download. Any feature request/bug report is welcome
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    Downloads: 46 This Week
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  • 16
    KCK2013

    KCK2013

    Inteligentne karaluchy

    Inteligentne karaluchy KCK LI0, sem. zimowy 2013/14, ćwiczenia środa 10.00, grupa nr 15(1CE) Grupa 2. Adam Klimczyk, Miłosz Makowski, Andrzej Rumiński “Inteligentne karaluchy” to aplikacja umożliwiająca użytkownikowi komunikację z agentem w języku naturalnym. Agentem jest człowiek, który znajduje się w pewnym środowisku, zamieszkałym przez karaluchy. Użytkownik może wydawać agentowi polecenia i otrzymywać informacje o stanie środowiska. Agent, wykonując polecenia, może wpływać na...
    Downloads: 1 This Week
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  • 17
    dotRL

    dotRL

    A platform for rapid Reinforcement Learning methods development

    Application allowing convenient experimentation in Reinforcement Learning - a Machine Learning domain. Project goals are: - keep adding new environments and agents as simple as possible - provide a rich set of state-of-art algorithms and problems - integrate with other existing Reinforcement Learning platforms If you found this application useful please cite this work: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6643987
    Downloads: 0 This Week
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  • 18
    ACT-CV provides an easy to use interface between visual objects on the computer screen (or another video source) and a cognitive modeling tool.
    Downloads: 0 This Week
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  • 19
    Hydroponic Automation Platform (HAPI)

    Hydroponic Automation Platform (HAPI)

    Technologies for automating food production on various scales

    The Hydroponic Automation Platform Initiative (HAPI) develops and provides hardware and software components for automating food production using hydroponic, aquaponics, and precision agriculture techniques. High-yield production in urban settings is one of the primary goals. Artifacts include hardware design (mainly Arduino-based), firmware, management software and reporting modules.
    Downloads: 1 This Week
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  • 20
    Simple program for artificial neural network users. Right now the program can manipulate with Feed forward back propagation network.
    Downloads: 1 This Week
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  • 21

    DodgsonScoring

    Several Implementations of the Voting Rule Proposed by C.L.Dodgson

    This Project features 5 Algorithms which implement the Dodgson Rule. A menu class allows testing, benchmarking and (to some extend) debugging them. The project is intended to be expandable, in case someone has a good idea and wants to implement it. A base class is given, and a new rule can be added relatively easy just by implementing the function which calculates the Dodgson score, "getSCD". Multithreading is also supported in case the rule performance can be improved by it. But that is,...
    Downloads: 0 This Week
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  • 22
    CHP: C# HTN-Planner

    CHP: C# HTN-Planner

    A simple HTN-planner written in C#

    C# HTN-Planner (CHP), a simple HTN-Planner written in C#. A domain-independent automated planning system based on ordered task decomposition, similar to SHOP2. It includes a Microsoft Visual Studio project (CHP) and a Unity3D project (CUHP), both with some examples. It is inspired by Dana Nau's Pyhop implementation and the book Automated Planning: Theory and Practice by Malik Ghallab et al.
    Downloads: 0 This Week
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  • 23
    PlateGatewayQt is an GNU GPL open source license plate recognition tool
    Downloads: 1 This Week
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  • 24
    Laputa is a research tool and a sandbox environment for simulating the attainment of knowledge in social networks, such as scientific departments, editorial boards, expert groups, and the general public. It was developed at the philosophy department at the university of Lund.
    Downloads: 2 This Week
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  • 25
    EVO is a simulation platform for co-evolving the morphology and the behavior of 3D artificial agents in a complex environment. This project directly follows the original work of Karl Sims. It puts together complex creatures, a GA & Open Dynamics Engine.
    Downloads: 0 This Week
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