Showing 8 open source projects for "dr java windows"

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  • 1
    AminePlatform

    AminePlatform

    Amine is a Multi-Layer Platform for the dev. of Intelligent Systems

    Amine is an Artificial Intelligence Multi-Layer Java Open Source Platform dedicated to the development of various kinds of Intelligent Systems and Agents (Knowledge-Based, Ontology-Based, Conceptual Graph -CG- Based, NLP, Reasoning and Learning, Natural Language Processing, etc.). Ontology, KB can be created and manipulated with various processes. CG theory is used as the main knowledge representation language. Amine provides two languages: PROLOG+CG which extends PROLOG with CG and Amine...
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  • 2
    Flora-2
    Flora-2 is a powerful knowledge representation and reasoning system designed for building knowledge-intensive applications. It is based on F-logic, HiLog, Transaction Logic, and also supports defeasible reasoning. Applications include intelligent agents, Semantic Web, ontology management, and more. If you use Flora-2 and like it, please acknowledge it in your project!
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  • 3

    jDALMAS

    A Java front-end to the dnrDALMAS Prolog Module.

    A Java front-end to the dnrDALMAS Prolog Module, as described in the following paper: Hjelmblom, M., & Odelstad, J. (2009). jDALMAS: A Java/Prolog Framework for Deontic Action-Logic Multi-Agent Systems. In A. Håkansson, N. Nguyen, R. Hartung, R. Howlett, & L. Jain (Eds.), Agent and Multi-Agent Systems: Technologies and Applications (Vol. 5559, pp. 110–119). Berlin / Heidelberg: Springer. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-3963
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  • 4
    TuCSoN

    TuCSoN

    TuCSoN tuple-based coordination middleware

    TuCSoN (Tuple Centres Spread over the Network) is a tuple-based middleware for the coordination of distributed systems – including multi-agent systems, mobile agents and pervasive systems.
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  • 5
    A Practical Agent Programming Language
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  • 6
    GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
    Downloads: 0 This Week
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  • 7
    This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
    Downloads: 0 This Week
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  • 8
    GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.
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