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Robocode is a programming game, where the goal is to develop a robot battle tank to battle against other tanks with Java. The robot battles are running in real-time and on-screen. The motto of Robocode is: Build the best, destroy the rest!
NOTE: Since 2022 this hosting of PLEXIL is deprecated. PLEXIL has moved to GitHub at
https://github.com/plexil-group/plexil. Documentation is found at
https://plexil-group.github.io/plexil_docs. Please use these new locations.
PLEXIL is a plan execution language and technology developed by NASA and used in automation and autonomy applications at NASA and in the public sector. This software includes compilers for the language, the executive (runtime environment), and related tools....
The Mobility Open Architecture Simulation and Tools (MOAST) framework aids in the development of autonomous robots. It includes an architecture, control modules, interface specs, and data sets and is fully integrated with the USARSim simulation system.
The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
Obtaining the teachingbox:
FOR USERS:
If you want to download the latest releases, please visit:...
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Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
USARSim (Unified System for Automation and Robot Simulation) is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It is intended as a research tool and is the basis for the RoboCup rescue virtual robot comp
Hemera is a Virtual Intelligent System aggregating some more advanced Artificial Intelligence Technologies (speech, speech recognition, form recognition, motion recognition ...); with applications in daily tasks, domotics and robotics ...
EVO is a simulation platform for co-evolving the morphology and the behavior of 3D artificial agents in a complex environment. This project directly follows the original work of Karl Sims. It puts together complex creatures, a GA & Open Dynamics Engine.
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
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2D robotic simulator in Python 2.x, tested in 2.6 and 2.7, under Win7(64) and Ubuntu 10.04 (Lucid). Needs the matching version of Pygame installed! (www.pygame.org)
Download the .py file and two .bmp files:
-->back2_800_600 for background
-->any of the robo1.bmp through robo4.bmp for robot image (different colors).
The map of the "room" can be changed by modifying the list of obstacles.
Read more in ReadMe.txt and in the .py file comments.
A software toolkit that implements the CoSy Architecture Schema for developing integrated intelligent robotic systems. The toolkit focuses on supporting on a space of information-processing architectures based on shared working memories.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Project migrated: https://github.com/arktools
This library aims at providing a uniform method for simulation, prototyping, and testing of autonomous robots. It also adheres to the object-oriented paradigm to ease system configuration and development. http://www.youtube.com/watch?v=-wQVrM5SL2o&fe
Platform supporting machine learning on different objects by different modification of the JSM method (for now). Predicates for the JSM method are written in CLIPS.Objects and modification of the JSM method have to written on one of .NET languages.
A common task in indoor robotics is line-following. This code detects and tracks arbitrarily shaped curves in digital images at a rate of 15 Hz on images of size 600x320, which makes it usable for real-time tasks. It is written in C++ and tested on linux
Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
DUAPI (distributed unified agent programming interface) is a class library for creating and modelling the society of autonomous software agents. It also common to active objects and virtualization paradigm at all.
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.