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...Its goal is to make it possible to create interactive characters out of a set of different independent modules, each of which has a designated role in the behavior of the character. Unlike most the other interactive character frameworks, there is no specific module to act as the Mind, neither as the Body. It supports and is largely based on the architecture of SAIBA/BML.
Acknowledgements:
GAIPS/INESC-ID:
(Intelligent Agents and Synthetic Characters Group)
www.gaips.inesc-id.pt
EMOTE:
(Embodied Perceptive Tutors for Empathic Based Learning)
www.emote-project.eu
LIREC (LIving with Robots and Embodied Companions):
www.lirec.eu
A platform for rapid Reinforcement Learning methods development
Application allowing convenient experimentation in Reinforcement Learning - a Machine Learning domain. Project goals are:
- keep adding new environments and agents as simple as possible
- provide a rich set of state-of-art algorithms and problems
- integrate with other existing Reinforcement Learning platforms
If you found this application useful please cite this work: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6643987
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GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages