Browse free open source C# Intelligent Agents and projects below. Use the toggles on the left to filter open source C# Intelligent Agents by OS, license, language, programming language, and project status.

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  • 1
    GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
    Downloads: 1 This Week
    Last Update:
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  • 2
    WumpusWorld-CSharp

    WumpusWorld-CSharp

    A Wumpus World in c# and prolog with a GUI

    Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig). This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI. C# has the main environment of the game and the GUI The GUI was created using WPF , Windows Presentation Foundation Prolog is used as the knowledgebase of the agent of Wumpus World In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog. Author: Abdulrahman Zakrt Date: Jan.02, 2018 Requirements This implementation of Wumpus World uses prolog and is based on Dotnet and requires the following: 64 bit windows machine , Currently the game only supports 64 bit machines SWIPL(v6.6.6) 64 bit (Installed automatically by the game if not available) Latest Version of DotNet (Installed automatically by windows) How to Use In order to use the GUI only you can use the setup.exe in the SetupFiles.
    Downloads: 1 This Week
    Last Update:
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  • 3
    AIML Verbot Converter - Converts AIML files to Verbot KnowledgeBase (VKB) files. Visit http://www.verbots.com/ and http://www.alicebot.org to learn more about AIML and Verbots. Implemented in C# (.NET).
    Downloads: 0 This Week
    Last Update:
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  • 4
    Library for creation of artificial neural networks in C#. Library supports Hopfield nets, Kohonen nets, feedforward networks, several learning techniques (differential evolution, back propagation, quick propagation, resilient propagation etc.)
    Downloads: 0 This Week
    Last Update:
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  • 5
    This is the Baker College, intern-developed application for running bots as avatars in Second Life, OpenSim, etc. It relies on Program# for AIML processing and libOpenMetaverse for the SL browser functionality.
    Downloads: 0 This Week
    Last Update:
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  • 6
    CHP: C# HTN-Planner

    CHP: C# HTN-Planner

    A simple HTN-planner written in C#

    C# HTN-Planner (CHP), a simple HTN-Planner written in C#. A domain-independent automated planning system based on ordered task decomposition, similar to SHOP2. It includes a Microsoft Visual Studio project (CHP) and a Unity3D project (CUHP), both with some examples. It is inspired by Dana Nau's Pyhop implementation and the book Automated Planning: Theory and Practice by Malik Ghallab et al.
    Downloads: 0 This Week
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  • 7
    CROC: a Representational Ontology for Concepts. A Semantic Web project, aiming to provide agents with a conceptuology.
    Downloads: 0 This Week
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  • 8
    EveAI processes the data assuming that it has already been read by a sensor. Theoretically this should give it reflex behavior. Now the end product should be a self conscious machine future plans are to include the field of robotics.
    Downloads: 0 This Week
    Last Update:
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  • 9

    Game of Giants - 2 player AI

    2 Player (Bot or Human) AI Gaming

    Game of the Giants is a two-player board game which is played on a 10x10 grid of cells. Each player has four giants having initial configuration as shown in starting stage. A move consists of two subsequent actions: 1. One moves one of one's own giant one or more empty squares in a straight line (orthogonally), exactly as rook moves in chess, it may not cross or enter a square occupied by a giant or an arrow. 2. After moving, the giant shoots an arrow from its landing square to another square, using another rook-like move. This arrow may travel in any orthogonal direction (even backwards along the same path the giant just traveled, into or across the starting square if desired). An arrow, like a giant, cannot cross or enter a square where another arrow has landed or a giant stands. The square where the arrow lands is marked to show that it can no longer be used. The last player to be able to make a move wins. How to play: 1. Select players from the panel 2. Click start
    Downloads: 0 This Week
    Last Update:
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  • 10
    GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
    Downloads: 0 This Week
    Last Update:
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  • 11
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
    Last Update:
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  • 12
    IM Sarah

    IM Sarah

    Personal desktop assistant at your service, master. ;)

    Sarah is your personal desktop assistant. She can browse the web, alert you to incoming emails, chat and so much more.
    Downloads: 0 This Week
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  • 13
    This project is intended to be used as partial fulfillment of my Graduate program requirement. It concerns the use of artificial intelligence in a strategic environment.
    Downloads: 0 This Week
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  • 14
    Mary is a computerized therapist with english sentence parsing (determines the subject, verb and direct object of a sentence ~95% when all rules are in place), keyword recognition, user accounts with password protection and variable session lengths.
    Downloads: 0 This Week
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  • 15
    Platform supporting machine learning on different objects by different modification of the JSM method (for now). Predicates for the JSM method are written in CLIPS.Objects and modification of the JSM method have to written on one of .NET languages.
    Downloads: 0 This Week
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  • 16
    The Onyx Voice Control Panel is a voice-operated desktop control panel that can be configured to carryout multiple tasks at your voice command. Onyx is also loaded with a "dictation" mode that allows the computer's voice-responses to your commands.
    Downloads: 0 This Week
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  • 17
    Open Exchange (OpEx)

    Open Exchange (OpEx)

    The open source Algorithmic Trading System

    OpEx is an application suite that includes the main building blocks of commercial electronic trading systems. All OpEx applications run on distributed system architectures.
    Downloads: 0 This Week
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  • 18
    OpenIA is a proyect whit the thinking machine research objetive. The prexistings human brain knoledges are a base to it. OpenIA es un proyecto que busca conseguir una máquina pensante basandose en los conocimientos preexistentes sobre la mente humana
    Downloads: 0 This Week
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  • 19
    Generic Optimization Library
    Downloads: 0 This Week
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  • 20
    Graph Process Platform implements and automates any graph-based process for example a manufacturing process, trading system or business process workflow.
    Downloads: 0 This Week
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  • 21
    Project Solo is an intelligent agent that operates other programs by spoofing mouse clicks and reading screenshots. The current focus is for it to be able to play the computer game Diablo by itself, and for it to be able to interact online with humans.
    Downloads: 0 This Week
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  • 22
    Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
    Downloads: 0 This Week
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  • 23
    StudyRobot used C#, based on Wondows. It's an AI program which can automatic study from the internet focused on a subject. It can talk with you and learned something from you. When it learned enough, it can answer questions about the subject.
    Downloads: 0 This Week
    Last Update:
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  • 24
    In this project we develop algorithms that can solve a cooperative problem between four agent types, and their goal is to repair a surface time-efficiently, and a multi-agent simulator application to parametrize, animate, and test the solution.
    Downloads: 0 This Week
    Last Update:
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  • 25
    Downloads: 0 This Week
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